Question UCGO and Spacecraft3.dll?

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is it possible to spawn a Spacecraft3.dll vessle out of a cargobox
 
is it possible to spawn a Spacecraft3.dll vessle out of a cargobox

Sure
in the vessel config, (\orbiter060929_base\Config\Vessels\UCGO\Cargos\[NAME OF CONFIG]

you only need

Code:
ucSpawnModule  = [NAME OF VESSEL&DIR]; name of vessel config to spawn once cargo released.
ucSpawnDelay    = 0                    ; delay in seconds of module spawning after cargo 
ucSpawnCondition= 3                    ; 0=Landed 1=Not landed 2=Always 3=unpack by UMmu
ucSpawnModule is relative to (\orbiter060929_base\Config\Vessels)

you can spawn anything in the Vessels folder.

Edit:
Also welcome to OF :cheers:
 
it looks like:
Code:
ucSpawnModule    = UCGO\bin\FireworkRoket2
and i get the error massage that FireworkRoket2.cfg is not found. the data is like a spacecraft3 file an *.ini file, so how can i spawn this vessle i´ve copied the Spacecraft3.cfg into this directory too and tested it but it also didn´t work.
 
Hmm... someone should ask Greg if he can make cargos out of his SSBB package. :cool:
 
it looks like:
Code:
ucSpawnModule    = UCGO\bin\FireworkRoket2
and i get the error massage that FireworkRoket2.cfg is not found. the data is like a spacecraft3 file an *.ini file, so how can i spawn this vessle i´ve copied the Spacecraft3.cfg into this directory too and tested it but it also didn´t work.

Try making it "ucSpawnModule = \UCGO\bin\ .." etc...
 
got it that 1 of 2 appears

Code:
ucForceName    = Firew2                ; Force object name when  cargo is released max 6 char.
Module         = UCGODynamicCargo            ; if this cargo is active  (chute,unpack, module etc)
Mass         = 30                    ; mass of content in kg
MeshName     = UniversalCars/UCGOProbePacked        ; Box mesh name  (packed cargo)
UcDescription     = Auto unpack Firework (10s)        ; description
ucSpawnModule    = UCGO\bin\FireworkRocket2        ; name of vessel  config to spawn once cargo released.
ucSpawnDelay    = 10                    ; delay in seconds of module  spawning after cargo release (max 600)
ucSpawnCondition= 2                    ; 0=Landed 1=Not landed 2=Always  3=unpack by UMmu
UcSpawnItemNbr    = 2                    ; Number of item carried in box

i´ve called the *.ini as Firew20101.ini so i exspect i must creat many ini files like
*0101, *0102, *0201, *0202, *0301, *0302 ... is this right?
i don´t really know how UCGO numerates them
 
I had a fast look: with cargo/module one should have a dedicated vessel config and unless I'm wrong spacecraft3 load only vessel's parameter based on the "name" of the object eg: DG-01:" Also config must absolutely located in "vessels" config directory which is not the case of spacecraft3.cfg (in fact there is no specific vessel "config" in sense of orbiter)

Last cargo allow multiple spawn which is not possible with the "ini" "name" based system. Orbiter doesn't allow two objects with the same name. (You can cheat editing scenario but it's a call for problems)

Now maybe there is a way of cheating to spawn a SC3 vessel but I don't know it and if you spawn two cargos the ini file will be not found (as UCGO check/change cargo name to avoid problem)

Maybe you should ask vinka if he plan to work on SC4/2010 to allow "per vessel" config with parameters into vessel config as UCGO cars instead of ini files. Grabing parameters from those config is pretty easy in Orbiter. (Martin planned that user would put their own parameters in their vessel config)

Hope this answer ?

Dan
 
i need to make *0101.ini *0201.ini *0301.ini ... into the SC folder to get working spacecrafts. so is not possible to avaoid having 6 or more *.ini files or is it possible to link *0201.ini to *0101.ini and so on?
 
Last edited:
The premise of all is to have a valid cfg in "Vessels" I tried to move "spacecraft" to vessel and I got CTD at launch (with scenario pointing to that folder)

Dan
 
First: I've been away from orbiter for a while and I'm so happy to see that after the great success of FSPassengers for FSX DanSteph is back with Orbiter.. You have made it again Dan! You have brought a new revolution to Orbiter.:thumbup:

Next.. I was researching to see if it was possible to spawn several UCGO cargos from a XR5 container. I don't know if you follow me.. Imagine a 40' container labeled "R34 FOOD" and a Ummu walking to it and by pressing "U" converting it into 40 actual R34 modules.

Is that possible??

The way I understand it from what you just said it looks like it is not.

I had a fast look: with cargo/module one should have a dedicated vessel config and unless I'm wrong spacecraft3 load only vessel's parameter based on the "name" of the object eg: DG-01:" Also config must absolutely located in "vessels" config directory which is not the case of spacecraft3.cfg (in fact there is no specific vessel "config" in sense of orbiter)

Last cargo allow multiple spawn which is not possible with the "ini" "name" based system. Orbiter doesn't allow two objects with the same name. (You can cheat editing scenario but it's a call for problems)

Now maybe there is a way of cheating to spawn a SC3 vessel but I don't know it and if you spawn two cargos the ini file will be not found (as UCGO check/change cargo name to avoid problem)

Maybe you should ask vinka if he plan to work on SC4/2010 to allow "per vessel" config with parameters into vessel config as UCGO cars instead of ini files. Grabing parameters from those config is pretty easy in Orbiter. (Martin planned that user would put their own parameters in their vessel config)

Hope this answer ?

Dan
 
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