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More like, drop the cargo, the other crew goes home, stay until the next crew arrives, then go home, wait for your launch, and so on.

Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.

I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.

Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.
 
Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.

I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.

Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.
True, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?

Off topic: After this is done I say we start a OFMSS ( Orbiter Forum Mars Space Station):P
 
True, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?

There is a thing called "launch window". ;) You can get the flight time down to 90 days, especially with the arrow, but ignoring launch windows is harder, getting the flight time down to 90 days offers you just a wider launch window of some weeks.
 
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Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.

I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.

Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.

OK so instead of watching paint dry, why not make this a little simpler... lets go to the moon. :)

What kind of science experiments? Maybe more something like mining resources? Somone on mars would make payloads to fit the cargo ships, and there would be ground crews on both sides, that would be hauling, storing and mining the cargo plus the pilots that it takes to transport everything.
 
There is a thing called "launch window". ;) You can get the flight time down to 90 days, especially with the arrow, but ignoring launch windows is harder, getting the flight time down to 90 days offers you just a wider launch window of some weeks.

How did I forget that!:P
 
What kind of science experiments? Maybe more something like mining resources? Somone on mars would make payloads to fit the cargo ships, and there would be ground crews on both sides, that would be hauling, storing and mining the cargo plus the pilots that it takes to transport everything.

I am sure we could also get a weather station set up, maybe we could also deploy mars seismometer stations. There is no lack of something to do. The question is, how much effort do we want to put into the things.
 
Probably alot.

Maybe we should keep the ball low for the first "episode". Just get things started, ideally with as much stuff that is already around, as possible.

I would personally prefer a complex Atlas V evolution launched mission with lots of science and greenhouse tending more, but this would take months before the first mission could get planned... not really fun.

Lets make a simple beginning, no thrills. Gather experience with such campaigns, and collect good ideas for the next episode... if needed, we start a new base. If somebody makes extra add-ons which could be useful, we can include them in a later "episode".

I have SSU for wasting time on nuts and bolts, I already annoy enough people there with my antics, I am sure.
 
The question is, how much effort do we want to put into the things.

Probably alot.

I guess wherever the line is where you consider it 'fun' or 'work' :tiphat:

On the idea of a 'weather station' AFAIK we don't have that addon already made, but then when thinking in terms of NASA's inventions/methods of getting to the moon, NASA or other scientists created the equipment for the actual mission. So copying that, do you think once the missions designed, we have to create the software/hardware (addon dev) to incorporate into these missions as apart of this 'game'? Or are you implying we just generate random data? :tiphat:

---------- Post added at 12:42 PM ---------- Previous post was at 12:41 PM ----------

I already annoy enough people there with my antics, I am sure.

nah not me :thumbup:
 
nah not me :thumbup:

You don't know for what I allocated the last 47 hours of SSU time...especially since I actually should have been getting the last bugs out of the IUS... :cheers:
 
For a landing site how about near Valles Marineris.
 

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For a landing site how about near Valles Marineris.

Either there or Cydonia nearby... but equatorial...polar landing is unrealistic for the first missions.

Also, we could use existing Mars Climate model data and produce "faked" weather data, which only makes sense for us...
 
Would it be safe to say we are going to use Orulex, UMMU, Arrow+cargoes, and (DGIV or XR2)?

Last I knew, UMMU and vehicles did not work well with Orulex. Which would make landing target more difficult. Otherwise, anywhere on Mars would look the same because its all round.
 
A small super high res space in the middle of Valles Marineris would be a good spot for Orulex because of how low it is compared to the rest of Mars.
 
Please no Orulex. It looks fancy, but is a PITA for older computers like mine.
 
I definitely want in on this.

I also like Urwumpe's idea for the UMMU. :)
 
Please no Orulex. It looks fancy, but is a PITA for older computers like mine.

Really? I would have thought with all the developing you do, you would have this insanely fast expensive computer. How old is old?

Ok, scratch Orulex off the list.

Well that opens up a lot more places to land then :cheers:
 
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