Things we need dev...
Alright, continuing from the last long post, we need a few things developed before we can leave LEO.
1.
Ashaman, do you think you can integrate your GDI MkI Miner with my soon to be finished program?
Basically, I want the miner to its location with available resource deposits and only produce material if it is over a resource deposit. Integration should be simple I think, any chance of working on it?
2.
Next we need either static or deployable cargos textured and/or meshed for the many various material that can be mined.
This is a list of the resources that might be found on other planets
Lithium = 3,
Beryllium = 4,
Boron = 5,
Carbon = 6,
Sodium = 11,
Magnesium = 12,
Aluminium = 13,
Silicon = 14,
Phosphorus = 15,
Sulfur = 16,
Potassium = 19,
Calcium = 20,
Scandium = 21,
Titanium = 22,
Vanadium = 23,
Chromium = 24,
Manganese = 25,
Iron = 26,
Cobalt = 27,
Nickel = 28,
Copper = 29,
zinc = 30,
Gallium = 31,
Germanium = 32,
Arsenic = 33,
Selenium = 34,
Bromine = 35,
Rubidium = 37,
Strontium = 38,
Yttrium = 39,
Zirconium = 40,
Niobium = 41,
Molybdenum = 42,
Technetium = 43,
Ruthenium = 44,
Rhodium = 45,
Palladium = 46,
Silver = 47,
Cadmium = 48,
Indium = 49,
Tin = 50,
Antimony = 51,
Tellurium = 52,
Iodine = 53,
Caesium = 55,
Barium = 56,
Lanthanum = 57,
Platinum = 78,
Gold = 79,
Mercury = 80,
Thallium = 81,
Lead = 82,
Rock = 99 //dubbed for useless element
3.
A UCGO vehicle that also will integrate into my soon to be finished program. This vehicle will need to take samples from the ground and will analyze them for traces of deposits.
- The vehicle would have to be made with UCGO
- then integrated into this program
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Other than that, as soon as we get a MSS manager, and after they design the MSS, we can start launches of parts that are already created. So far we have a volunteer for ground manager (supersonic), anyone else want to preform the other roles?