OFMM General Discussions Archive

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woh

nice :thumbup:

I take it the 2 tanks on the upper right side is 2x shuttle ETs, and the 2 vessels attached look like space shuttles with a few parts missing. I am not sure what the launcher in the center of the space shuttles is but whatever it is, it looks cool. :cheers:


I always thought about something like this for a Mars landing...

well Mars does have an atmosphere, so it would need to have a heat shield. It would also need a side on it where it actually lands.

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Update for OFMM memebers:
I am working on our plan of action now and the module that will fill it all together.
 
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Yes, 2 shuttle tanks, a wing-reshaped shuttle acting as unmanned cargo lander-shelter, a modified dragon capsule as crew landing-ascent vehicle,another shuttle as earth return and aerobraking vehicle, and a couple of spare PMAs and a ISS node. This is the earth departure configuration.
 
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That's a very interesting design. I like it a lot. Have you ever read the novel "Titan" by Stephen Baxter? The protagonists use a very similar spacecraft complex for getting to Titan.
 
That's a very interesting design. I like it a lot. Have you ever read the novel "Titan" by Stephen Baxter? The protagonists use a very similar spacecraft complex for getting to Titan.

Yes, that was part of my inspiration, but a few weeks ago, i saw this article:

http://www.space.com/missionlaunches/090106-space-shuttle-mars-flight.html

and started thinking about how would I put a crew on Mars using shuttle and near-developed or actual hardware... in Orbiter.
 
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Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?
 
Landing the "damaged" orbiter without speed brake on Earth will get funny... you couldn't even reenter intact without it, the drag force of the open speed brake is needed for keeping the nose high...
 
Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?

Unless the landing factor as Columbia said is fixed, or the taking off factor, (reassembly of space shuttles) is called for, them maybe it would be better to use XR2/DGIV in shuttles place?

If we build this thing, make sure the parts are separated as well, so that they are constructable in space. :cheers:
 
Landing the "damaged" orbiter without speed brake on Earth will get funny... you couldn't even reenter intact without it, the drag force of the open speed brake is needed for keeping the nose high...

I would use the shuttle for aerobraking back on earth, not for landing. The Dragon Mars capsule would be hauled all the way back and used for that.

Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?

Yes. Something like Skycrane concept for Mars Science Laboratory.

EDIT: Now that i've read the entire thread, i don't think this crazy idea of mine would fit with your mars plans. This is an one-shot trip. I thought about it to give this old ladies a better end than rusting on a museum.
 
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For goals while on mars, one thing I think we should do is to locate and ascertain the conditions of the Viking landers as well as Spirit and Opportunity rovers (as well as any other spacecraft currently on mars). If we managed to locate it, we could even enshrine Viking 1 (UCGO glass dome) for posterity. Perhaps recover and return one of the rovers.


Also, I recently came across a set of mars maps here:http://www.google.com/imgres?imgurl=http://ralphaeschliman.com/mars/gutopo.jpg&imgrefurl=http://ralphaeschliman.com/id22.htm&usg=__pCRQI0YUobO5G4ro9HU-wv0oNK0=&h=768&w=1024&sz=201&hl=en&start=7&sig2=YkywmKd5qxXD1eQLGkNS2w&itbs=1&tbnid=OexRHANrcQAbmM:&tbnh=113&tbnw=150&prev=/images%3Fq%3Dmars%2Bmaps%26hl%3Den%26safe%3Doff%26gbv%3D2%26tbs%3Disch:1&ei=xSHZS-vWBJHeswPmoY1h
 
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Things we need dev...

Alright, continuing from the last long post, we need a few things developed before we can leave LEO.

1.
Ashaman, do you think you can integrate your GDI MkI Miner with my soon to be finished program?

Basically, I want the miner to its location with available resource deposits and only produce material if it is over a resource deposit. Integration should be simple I think, any chance of working on it?


2.
Next we need either static or deployable cargos textured and/or meshed for the many various material that can be mined.

This is a list of the resources that might be found on other planets

Lithium = 3,
Beryllium = 4,
Boron = 5,
Carbon = 6,
Sodium = 11,
Magnesium = 12,
Aluminium = 13,
Silicon = 14,
Phosphorus = 15,
Sulfur = 16,
Potassium = 19,
Calcium = 20,
Scandium = 21,
Titanium = 22,
Vanadium = 23,
Chromium = 24,
Manganese = 25,
Iron = 26,
Cobalt = 27,
Nickel = 28,
Copper = 29,
zinc = 30,
Gallium = 31,
Germanium = 32,
Arsenic = 33,
Selenium = 34,
Bromine = 35,
Rubidium = 37,
Strontium = 38,
Yttrium = 39,
Zirconium = 40,
Niobium = 41,
Molybdenum = 42,
Technetium = 43,
Ruthenium = 44,
Rhodium = 45,
Palladium = 46,
Silver = 47,
Cadmium = 48,
Indium = 49,
Tin = 50,
Antimony = 51,
Tellurium = 52,
Iodine = 53,
Caesium = 55,
Barium = 56,
Lanthanum = 57,
Platinum = 78,
Gold = 79,
Mercury = 80,
Thallium = 81,
Lead = 82,
Rock = 99 //dubbed for useless element

3.
A UCGO vehicle that also will integrate into my soon to be finished program. This vehicle will need to take samples from the ground and will analyze them for traces of deposits.

  • The vehicle would have to be made with UCGO
  • then integrated into this program

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Other than that, as soon as we get a MSS manager, and after they design the MSS, we can start launches of parts that are already created. So far we have a volunteer for ground manager (supersonic), anyone else want to preform the other roles?
 
I'll sign up for the MSS manager role. I'll go and download a ton of misc. modules and whip something together later tonight or tomorrow. Personally, I like Wolfer's idea of having the populsion part of MSS break away and return to mars, leaving MSS in mars orbit. So my design will incorporate that.
 
I am willing to take on Ground Expedition Manager if noone else is. I have some ideas for ground expeditions.

Ummm... I can set up a UCGO base camp, but I am no modeler or programmer, so if something custom is required, I don't have the skills for that role :(

As far as mining goes, I don't know what all minerals we are going to need to mine but I do know that we are going to need to acquire a fair amount of plain rock for scientific analysis, search for life etc...
 
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I am willing to take on Ground Expedition Manager if noone else is. I have some ideas for ground expeditions.

As far as mining goes, I don't know what all minerals we are going to need to mine but I do know that we are going to need to acquire a fair amount of plain rock for scientific analysis, search for life etc...

Supersonic posted in the community OFMM area already about taking ground manager, though he said if no-one else will. I guess Ill let you two figure which is doing it (or both can, doesn't matter)

My thought was materials like gold or something is really valuable, so I think if people on Earth found out about it, it might actually cause them to pressure the agency into getting it. Anyway, it gives a bit of a challenge. Search for a resource or stumble upon it accidentally, then mine it and send it back. Gives a bit of a purpose I think, a big old mining expedition.

Anyway, the attached file is a sample of the resource location database, not that you can read it... :thumbup:
 

Attachments

Supersonic posted in the community OFMM area already about taking ground manager, though he said if no-one else will. I guess Ill let you two figure which is doing it (or both can, doesn't matter)
:thumbup:

My bad, I saw that and completely forgot. I'll get together with him and see if he wants an assistant.
 
Great ideas about the mining.
As for the recovery of rovers, isn't the Spirit rover broken or stuck or something? Maybe we could fix that.

If someone could mesh it, then write a .dll that would allow it to be broken and 'fixable' then sure. :)

Unless just going near a static mesh will constitute as 'fixed' then that works too.
 
You could graple it with a UMMU, punch in a key command and then make it so the rover can drive. Just what I think it should do.
 
Here's a thought. Are the UCGO miners repackageable? I can't seem to get mine (no pun intended) to repack. If they become permanent once unpacked, then we will have to be VERY selective on where we place them, and we will still likely need to bring several of them with us.
 
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