The loads for aerobraking are, at most, lower than the loads by propulsion.
Good to know
I don't find much more data on how much punishment they really take, but it seems you can generally say, that your spacecraft module will break before the bolts of the CBM.
Progress offers what 196 kN thrust? Though I doubt they would ever run at 100%.
And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.
Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it. Instead of serious calculations, people need to discuss the most basic form of the rocket equation, without any of the really needed extensions to it. What goes on here? If the thread is about pushing the ISS into Mars orbit, we can be done in 25 seconds, write the scenario and be done with it. Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.
Is that my fault? Urwumpe, look at who is exactly on this little project here. How many of them are addon devs? Counting from the social group, 2 good quality devs, + me(at about average skill dev)...
NASA = 100% engineers at 40 hours a week + budget = progress
OF = less than 1% can code like Artlav or you (counting the 700 some odd people that actually have 10 posts or more, not the 3,213 people that are < 10)
There is a fuzzy line between realistic and unrealistic
There is a fuzzy line between work and fun.
There is a thick hard line between possible and impossible.
What some might consider realistic is pure bogus for others. Some developing might be considered fun for some, would be a job for others.
For this project, the question becomes how to balance realistic and possible and being fun while using Orbiter for the simulator? Keep in mind the number of engineers and addon dev volunteers for this project...
Right now, for this project anyway, it would be impossible to create a realistic vessel using this crowd within any feasible timeframe. Given a year maybe I could pull together something worth anything, but till then.
I think the MSS was created only for the reason of having something to do because, 1. no feasible realistic lander

cough: arrow, :cough

, 2. sending a few modules into space, ship to Mars, deorbit some vessels, walk around a bit, return.... I think some of us have been there, done that. I have by myself already did that in a few hours. At least trying to send a larger mass to Mars would provide some pseudo-complexity.
Wanna scrap the MSS? OK great, now then the mission boils down to, moving Arrow to mars, deorbit, walk around a bit..... :dry:
Dont like the Arrow? OK great, now the mission boils down to making something that will work, any volunteers? :tumbleweed:
(I hope I am one of those 1%...)
Especially, even considering to your advantage that most people here have no university education on manned space mission design, I still feel that we have one day of discussion for just 5 minutes of using a pocket calculator. I would prefer the other way around. See that people really put effort into comparing alternatives or calculating how the flight manifest could work out for a while, before they go posting their findings for bringing the discussion forward.
YES YES YES
Want to know what I would like to see? Something like the constellation program except for Mars. Altered landing/launching vessels of course.
Whats everyone on this project think this project is about? Developing the craft using realistic technologies of today's working standards, or just flying to Mars with what is readily available. After reading posts from this thread, I would assume the former.
If however, you find this unacceptable, please start a separate project that is sole purpose is to create a AMSO/NASSAP/SSU type vehicle(s) that is dedicated to flying to Mars. I would like to join that project and help any way I could, though it would be limited to mathematics and simple coding. (and I an not being sarcastic on this either)
I am getting a bit frustrated here, and if people really decide to name even the toilet paper dispenser Colbert, I'll openly revolt. Colbert is a perfect name for the current state of the project. The hero of the under-performers, for a under-performing project.
I feel your frustration, I feel a replica of it M-F 7Am to 3:30PM when working with/for people at work that seem to have

for brains.
This disagrees,
Colbert 
though [insert word here] for [your definition] would fit perfectly.
First we need good, scientific research on mission goals and possible landing-spots.
OK, anyone have any science experiments they wanna do?
Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.
Ok what should the modules consist of? Should this station be habitable? If so, we would need area for at least 2 years of food for # of astronauts, solar panels large enough to provide power for astronauts, radiators ext ext.. so just about the same as ISS but reconfigured.
After that we need a lander and a realistic spacecraft that can support crew for at least a year. We shouldn't use the DGIV or the XR series as landers as they are completely impractical and unrealistic for landing without a runway.
OK have any suggestions for the lander? At what stage is the design for this lander, contemplative?
Surely it's better to have a bit of discussion and see what people want to do/how they want to go about it before going off half-cocked and getting things modelled/coded that may not even be used.
Ah if only we where that ambitious.
And if some people are making suggestions that maybe they could have worked out for themselves, well, does it really matter? It is a discussion forum after all. I know there are at least a few things I've understood better from talking them over rather than reading/googling them.
No, small suggestions are fine, but darastic changes are really... like, lets go to the Moon, and after we have moved to Mars, as long as we are there, lets jump to Neptune...