hi lads and lassies i was just wondering is their an addon which makes ships not go throught eachother and may even crash off each other
you know, such an addon may not be too hard at all to pull off.... as long as you don't expect it to catch colisions between fast movers, i.e. two objects orbiting in different directions....
if you switch detection on based on a relative-velocity target (like the ISS)... then handling collisions is no task out of this world (well it is, literally... but you get the point) :hmm:
biggest problem however, is how do create the collision mesh for vessels.... for the stock ones (DG, Shuttle-A), this could be pre-included in the module - but what of addons?
an SDK would be needed, just like for OrbiterSound - so that developers could attach a physics-mesh to their vessels :huh:
any addons created without such consideration (aka, most of them) would continue to fall through others.....
unless some clever vessel-class association scheme could be used as a fallback in such cases
so it's not really impossible... but it's a little impractical, in terms of compatibility.... and in the end, for all purposes of Orbiter as a simulator - the actual need for such thing is questionable, which i believe is the main reason this hasn't been taken much further
if two satellites were to collide in their orbits there would be very little of them left to tell the story.....
Also...what is Artlav trying to do with that video!?
Stop messing with meeee!!!
That explains the 'Schrodinger's Hitbox' effect I've gotten in IN...:hmm:OK, only 2 forum members will get that, but, basically, the program doesn't check for collisions unless objects are within a certain range at a certain velocity relative to the player's hitbox.
Amazement is relative.Leave it to Artlav to come up with something amazing and leave only a glimpse of it.![]()
To show what i was making at the time.Also...what is Artlav trying to do with that video!?
Stop messing with meeee!!!
Hm?Well, that IS the music in the DeBeers commercials.... sooo... maybe we don't WANNA know! :leaving: