Programming Question Creating a ship as a beginner

DanScall

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First of all, I apologies if this has been answered already. Seems like it would be a common question, but I can't find it anywhere.

There's a ship I'd really like to fly in Orbiter, nobody is making it and nobody seems to have any plans to, so I'd kinda like to simply make it myself. It's a simple sphere ship, so it shouldn't be too hard I'm hoping.

What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.

Thanks very much.
 
Yes there is. Here are some. [ame="http://www.orbithangar.com/searchid.php?ID=2730"]Anim8or tutorial: How to model a rocket (Lesson 2)[/ame] If you want to make a multistage here is one I made. [ame="http://www.orbithangar.com/searchid.php?ID=4013"]How to make a multistage2 vessel[/ame] Here is one to help make the .cfg. [ame="http://www.orbithangar.com/searchid.php?ID=3640"]Tutorial: Spacecraft3.dll advanced concepts[/ame]
 
What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.
Yeah, I've been wondering if there's a tutorial like that out there because I've only found a few pieces, but they aren't from the same jigsaws.

Personally, I've made the mesh, but I can't figure out how to texture it (working on it and confident I'll get there in the end) but my main worries are that I don't know how to use MeshWizard 1.9, and I'm also having trouble using spacecraft3.
Like you, I'm making my first add-on, and I know the manuals are supposed to help me, but I don't know what the manuals are saying (terminology problems) or even what I'm supposed to be looking for. I'm also wondering if I should even use spacecraft3 or just learn VC++.

There has to be a tutorial somewhere that gives detailed step by step instructions in 'baby talk' on the method to get an idea from conception to actually piloting.
 
I would say you can attempt both - start making a prototype that feels good for you in spacecraft3.dll. Then, once you have reached the normal limits of spacecraft3.dll and would need to learn dirty tricks, you switch to C++ and just implement the spacecraft3 model in C++. Once you can do all, that spacecraft3.dll did, with your DLL, begin adding new stuff, like VCs, or UMMU support, or UCGO - and feel free to experiment. Trying to make something new is half of the fun.

For me, it is already simpler to make a spacecraft in C++, than doing the same steps in spacecraft3, but that is also that I have never been a great spacecraft.dll user.
 
spacecraft3 or custom dll is a choice that manly depends on your goals....
i, myself, never really made anything with sc3... i started making ships as a fun way of getting some C++ hands-on practice, so i went for DLL right away, since i already knew modelling and all...

so it's really up to what your initial goals are... if you have a lot of ideas on how a ship would handle (cockpit workings, button-flicking, the works...) - go for learning how to make DLL's -- if you have a mostly visual concept for a ship in mind, then use sc3, so you can focus more on modelling than on interactive features :thumbup:
 
I'm trying to make my ship (actually a purely atmospheric aircraft to start with) as aerodynamicly realistic as possible. Sure I want it to look good, but my main goal (for now) is to make it fly as the real version did. I've got as much data as I can about it's performance, but now I need to try and put that into orbiter, and if what Moach is saying is right, then it sounds like I need to use C++ for this. First time for everything I guess...
 
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