Idea KSC Consumes Cargos...

Slice N Splice

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How about a feature that has KSC or some of the other bases have to consume food cargos to survive.

I think it would be really cool.

Then for example, ksc is out of food, you load up some food in your DGIV at habana or wideawake and fly it to KSC.

Then when KSC consumes food, it creates a trash cargo.

That can either be put on a ship to take it off into space, or make some kind of pod or rocket or something to blast it off into the deep dark places of our outter solar system.

I think this would be very cool. :cheers:
 
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that would be so cool i would do it me self except i can barely make cargo skins:P
 
KSC does not produce trash. the trash is launched there.
 
:lol:

What would be very cool is to simulate the LOX/LH2 plants, that would produce fuel over time. You would have to fuel your rockets before launch, and the amount produced would force you to put some time between launches :P
 
KSC doesn't produce LOX/LH2 though. They order it in prior to launch.
 
I knew that but you got the idea ;)
 
KSC doesn't produce LOX/LH2 though. They order it in prior to launch.

But they do have a high-pressure gas facility at the crawler way.

Anyway, UCGO isn't very much suited for real bulk cargo, helium pressurant would work in it, but using 500 UCGO cargos until you have all the needed hydrogen for a Shuttle launch might be hard.
 
That request is very close to a whole "economical" addon I believe... You could order goods like fuel or SRBs, there could be a cost, a budget and a delay...
 
But for that, we would first need an orbiter economy backbone...banks, stock exchanges and proper communication MFDs. ^^
 
Also what would be cool is for example, the KSC is out of food.

The ISS waits to orbit somewhere near KSC then jettisons a food cargo.
Then the food cargo reentry then parachute, then land in the water or somewhere close to KSC, then a UMMU could get it or you could send a UCGO car or a ship to go retrieve it.

Or instead of ISS build a UCGO space station that orbits the same place everytime so every orbit it passes over KSC and it holds buttloads of cargo, so then it can jettison for example a food cargo for KSC the cargo maybe have something similiar to fregat, so it can deeorbit then land somewhere close to KSC waiting for retrieval...

Good idea, no?
 
Also what would be cool is for example, the KSC is out of food.

KSC is near a major city centre. It has lots of shopping malls.

The ISS waits to orbit somewhere near KSC then jettisons a food cargo.
Then the food cargo reentry then parachute, then land in the water or somewhere close to KSC, then a UMMU could get it or you could send a UCGO car or a ship to go retrieve it.

Why? The ISS doesn't provide food. It seems a rather odd scenario.

Or instead of ISS build a UCGO space station that orbits the same place everytime so every orbit it passes over KSC and it holds buttloads of cargo, so then it can jettison for example a food cargo for KSC the cargo maybe have something similiar to fregat, so it can deeorbit then land somewhere close to KSC waiting for retrieval...

Good idea, no?

No. Here is why:

1. To get a space station orbiting over the same location on every orbit you'd need something like Molynia orbit which is utterly pointless. I don't even know if Molynia is possible for KSC.

2. Just because you orbit over a location doesn't mean your cargo will go there. The atmosphere is a tricky beast. I once hit Canada whilst aiming for Utah.

3. If you are talking about deorbiting, why not use a DG and land at KSC on the runway?

A more feasible scenario would be sample returns from the moon, mars and asteroids targeting a landing elipse for collection - See Hayabusa for an example.
 
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About the trash: wouldn't it be cheaper to send it on a suborbital trajectory that causes it to burn up in the atmosphere? Sending it out of the solar system would be prohibitive, especially if the rationing fuel for launches is part of the base's economy.

Can a UCGO cargo be burned up?
 
KSC is near a major city centre. It has lots of shopping malls.



Why? The ISS doesn't provide food. It seems a rather odd scenario.



No. Here is why:

1. To get a space station orbiting over the same location on every orbit you'd need something like Molynia orbit which is utterly pointless. I don't even know if Molynia is possible for KSC.

2. Just because you orbit over a location doesn't mean your cargo will go there. The atmosphere is a tricky beast. I once hit Canada whilst aiming for Utah.

3. If you are talking about deorbiting, why not use a DG and land at KSC on the runway?

A more feasible scenario would be sample returns from the moon, mars and asteroids targeting a landing elipse for collection - See Hayabusa for an eaxmple.




What i mean is have something like a catapult or something to power-jettison a cargo down. So that the cargo goes to low in earths altitude that it will not float away and land elsewhere, so it has a better chance of landing close to KSC or destination.

I usually get cargos to KSC to "pretend play" by putting them on my dgiv witch is docked with ISS do a retarded messed up reentry and right over KSC in a very low altititude i eject then the cargo lands at KSC as well as my crew then i gather my crew to get another DGIV then make it back up to ISS (the only way i know how) witch scenario editer, just to do it again. (i love to do this because i learn how ejection works and stuff as well as adrenaile rush and the thrill of doing something so stupid to something so expensive "a multimillion dollar DGIV"

---------- Post added at 09:03 PM ---------- Previous post was at 09:01 PM ----------

About the trash: wouldn't it be cheaper to send it on a suborbital trajectory that causes it to burn up in the atmosphere? Sending it out of the solar system would be prohibitive, especially if the rationing fuel for launches is part of the base's economy.

Can a UCGO cargo be burned up?


You got a point, it should be that it is brought up to ISS or something then jettison into atmosphere so it burn up on reentry.

Can a UCGO cargo be burned up?

If you have a imagination and pretend, or you know how to do some stuff to make it burn...

:cheers:
 
About the trash: wouldn't it be cheaper to send it on a suborbital trajectory that causes it to burn up in the atmosphere? Sending it out of the solar system would be prohibitive, especially if the rationing fuel for launches is part of the base's economy.

It's a waste. For a start, you can't burn everything up, you lose the ability to recycle and you have the cost and toxic elements of the fuels used - even for suborbital.
 
It's a waste. For a start, you can't burn everything up, you lose the ability to recycle and you have the cost and toxic elements of the fuels used - even for suborbital.

Just for the moment, consider the cost of sending trash to a solar escape velocity versus sending it on a fiery suborbital reentry. The point isn't which is more realistic, or what is more helpful to the environment, but what would cost less rocket fuel. It was from that perspective that I said what I said. There is less wasteful ways to dispose of trash, but you can't simulate those in Orbiter.
 
I got an idea, make something like the lunar mass driver addon, but put it at KSC or make a mobile one witch will let you put it on any base you want, make it UCGO compatible and it solves our problems, then it jettisons it into oblivion, or atleast into the sun :P
 
If I didn't already have a billion things on the to do list, and didn't have to go to school, I'd give this a shot.

Cool thing however is that the things I am working on will be related to one another to such as extent that if I ever get finished, I could perhaps release them in some epic mega-pack.

Urwumpe said:
banks, stock exchanges and proper communication MFDs.

Already done: http://i37.photobucket.com/albums/e80/computerex/stgate.jpg
In the Stargate add-on being worked on by the Rag Tag Fleet, the gates/interface uses a library that allows intercommunication between any orbiter module (v2v, v2mfd, mfd2v, mfd2mfd, etc).
 
If I didn't already have a billion things on the to do list, and didn't have to go to school, I'd give this a shot.

Cool thing however is that the things I am working on will be related to one another to such as extent that if I ever get finished, I could perhaps release them in some epic mega-pack.



Already done: http://i37.photobucket.com/albums/e80/computerex/stgate.jpg
In the Stargate add-on being worked on by the Rag Tag Fleet, the gates/interface uses a library that allows intercommunication between any orbiter module (v2v, v2mfd, mfd2v, mfd2mfd, etc).




What a shame man, someone who is good at making addons like you would have done good making this, really good, because you are good at making addons as is.

Maybe if you get done with your "to-do list" maybe you can make this. :cheers:
 
Why KSC why even a base. realisticaly the only things producing and consuming cargo would be towns and cities. ok a base may consume some cargo and release others say consume parts and release probes. The thing is I can't see the point of a base producing so much cargo to fule a ship or the base dying because of lack of food on earth the workers could just bring in their own. If you were serious about this why not have the base produce a van or somthing to go around and get food from a shop or somthing and have a large fuel truch or sothing to carry SRB fuel to the ships for refueling.:hmm:
 
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