You would create a file called <your vessel name without spaces>.cfg, which would look like this:
Code:
ClassName = <same as filename>
Module = Spacecraft3
When you spawn it with the scenario editor, the vessel name you enter MUST be the same as the file/class name (what you see in the vessel list.)
So for the James Cook, it would be JamesCook.cfg, reading:
Code:
ClassName = JamesCook
Module = Spacecraft3
and you would name the vessel JamesCook.
You can choose other names/add more of the same vessel to a scenario by creating other CFG files and INI files in the Config\Spacecraft folder with the same contents, only with different file and class names.
So you could copy JamesCook.ini, paste it in the same directory, rename it BotanyBay.ini, then create a new config file under Config\Vessels called BotanyBay.cfg, with ClassName = BotanyBay, add both with the scenario editor and voila! you have two of the same ship. :thumbup:
Not the cfg file but the INI file. The vessel name tells SC3 which INI file to load. So a vessel with the name of "801bc" tells SC3 to load the INI file named "801bc.INI" in the Config\Spacecraft folder.
Correct, so if you would have for instance an ini file named Enterprise then the vessel in game has to have the Same name in order for it to load( i also always have the ini and .cfg the Same names just to be sure)
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