Request Portable light sources

Salun

Das Bluejay El DESTROY YOU ALL
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I was building a base on Rhea the other day and I had parked my XR2 near the base as I was setting up the UCGO inflatable base. I had left the nav lights on the XR and the extra lighting had made it easier to see where and how to align the modules. Making the base looking nicer and what not.

The UCGO default cargo's have lights but it does not act as an alternative light source in P1. Is it possible some one could make a new, possibly UCGO packable Alternative set of lights to illuminate bases, runways landing strips and base modules for bases and scenery? I'd love to have the ability to land on the dark side of the moon and make a base I am not able to use for 2 weeks at a time.
:hailprobe:
 
I'm sure someone who knows what they're doing could 'borrow' some code from a vessel with light (such as the XR2) and put it into some kind of UCGO package.

I have been planning on making some (simple) UCGO cargo for a while, if I do get around to it I might look into it for you, but don't take that as a promise, I'll just see if I can do it.

Darren
 
Don't forget that they won't illuminate planet surfaces, and there's a limit to the amount of lights one can have in a simulation. Would still be awesome to have, though.

Another thing I kind of wished for is little flashlights for doing EVAs, but that might be kind of cumbersome unless the light was built into the UMmu. Which would require a modification of the UMmu source code, correct?
 
Don't forget that they won't illuminate planet surfaces, and there's a limit to the amount of lights one can have in a simulation. Would still be awesome to have, though.

Another thing I kind of wished for is little flashlights for doing EVAs, but that might be kind of cumbersome unless the light was built into the UMmu. Which would require a modification of the UMmu source code, correct?

Correct, if you want to build it right into the UMMu itself, you'd need to add it to the astronaut's vessel object. I think Woo482 made some kind of headlight attachment which isn't too hard to add, however.

---------- Post added at 14:56 ---------- Previous post was at 14:54 ----------

I'm sure someone who knows what they're doing could 'borrow' some code from a vessel with light (such as the XR2) and put it into some kind of UCGO package.

I have been planning on making some (simple) UCGO cargo for a while, if I do get around to it I might look into it for you, but don't take that as a promise, I'll just see if I can do it.

Darren

The "borrowing" you speak of wouldn't be too hard, I think it's in the latest version of the DeltaGlider's source code, as a sample example of how to implement a light source. The implementation is documented in the SDK, though, so it probably wouldn't be too hard - however it'd need to be a new mesh to avoid trespassing on UCGO's licence agreement.
 
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