Okay, I've read a couple of tutorials on textures, and one of the points made about creating a model in a 3d app, to import into Orbiter, was the scale. Normally, I work in millimetre units in C4d, is it best to switch to metres?
I also take it that I should rotate the model ninety degrees.
Next is the question of hooking the model up to the flight controls. Is it best to design the cockpit windows so that they are similar to the windows of the flight control control panel? Is the cabin interior a separate model, and if so, can it's bulkheads be altered to fit more closely the new design, which I was hoping would be a relatively simple matter of slotting over the control system model?
Does that make sense?
I also take it that I should rotate the model ninety degrees.
Next is the question of hooking the model up to the flight controls. Is it best to design the cockpit windows so that they are similar to the windows of the flight control control panel? Is the cabin interior a separate model, and if so, can it's bulkheads be altered to fit more closely the new design, which I was hoping would be a relatively simple matter of slotting over the control system model?
Does that make sense?