Request CRV, Dream Chaser, Robonaut, X-37

Capt_hensley

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I'd like to get the following add-ons in full up textured meshes:

Crew Return Vehicle, full scale from the NASA concept images, Not the X-38 test vehicles
Fact sheet has dimensions and a few photos
http://www.nasa.gov/centers/dryden/news/FactSheets/FS-038-DFRC.html
X-38 Photo Contact Sheet
http://www.dfrc.nasa.gov/gallery/photo/X-38/index.html
Since the X-38 program was canceled before the test article was built to full scale, and only a few artists concept images are available the skins will probably come out very much like the 80% prototype, of course heat tile patterns and a APAS docking hatch will need to be added.

The Dream Chaser W/Launch Vehicle from Space Dev,
http://en.wikipedia.org/wiki/Dream_Chaser_(spacecraft)

and the GM-NASA Robonaut 2
http://www.google.com/images?hl=en&...h=873&q=robonaut+2&gbv=2&aq=f&aqi=g8&aql=&oq=
just a simple google images search.

If any exist(yes I have tried to search for them) I must have missed them, please provide a link if you know it.

The X-37 I have found(http://www.orbithangar.com/searchauth.php?search=liber) does not load, Yes I have all the prerequisite modules loaded, it still fails, something is wrong in the mesh files. I have left a PM with no response.

Thanks in advance for all your help
 
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Liber's X-37 worked fine for me. You might want to post your orbiter.log in the orbiter addons and bugs section of the site. Maybe someone can work out what the problem is.
 
Would also like Cygnus from Orbital Sciences/Thales Alenia
http://www.orbital.com/NewsInfo/Publications/Cygnus_fact.pdf, Google images for skins and views

Thanks in advance...

I managed to get the X-37 to load, but it still has mesh issues, near the landing gear. If someone would be willing to re-touch both models( Model-a NASA version, model-B Large version W/Crew compartment) I could overlay the meshes into my install and try again. My suggestion is to remove the gear but that would make for a belly landing.

I did discover that neither X-37 model will import into 3DS Max 2011, the script fails. I can provide the script error screen shots. However I will need someone to recommend a max to msh converter, 3DS will not export to msh format. If I can get the model into 3DS I can try to fix the mesh myself. I will move further discussion on the X-37 over to the Bugs thread.

Thanks in advance

---------- Post added at 05:37 PM ---------- Previous post was at 05:07 PM ----------

Another Cygnus Link
http://www.orbital.com/CargoResupplyServices/
 
The X-37 is in update status by Liber, any takers for the other ships?

I made a Cygnus mesh in 3DS, its amature but looks fair. See attached image
 

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I have a Taurus 2 / Cygnus PCM almost available.
picture.php


picture.php


The problem is that i have no time at all for making the DLLs (I'm finishing my profesional extension internship AND i'm applying for a job at Intel Costa Rica :P). And i want a powerful set of features:
-UMMU / UCGO (The easy part)
-A emulated 8-bit CPU (Based on a custom processor made by my college called CPUCR Mark 2) -based computer system that manages autopilots, communications, life support systems, propulsion and others. (The VERY difficult part).

If someone wants to help me doing at least the first part, i can release soon the package. Now is a Multistage 2 / Spacecraft 3 add-on.
 
Very nice!

I'm so new, I know nothing about such things, other than they are nice to have. I hope someone can help. Thanks in advance!
 
Robonaut 2 model inwork.

Put the Robonaut request to bed, I commissioned the model from Turbo Squid. Here is a preview of things to come(textures are inwork). I don't know the rights on the model yet, I will be using it on my Gateway Station This I know for sure. I've asked if it can be used in-sim as Stand alone or as a combined add-on, waiting on a response. I'll disclose my cost if neccessary but rest assured, the minimum bid for a 3D mesh with textures is $500.00 US.
Enjoy the preview, I know I did.
 

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Heres Dream Chaser [ame="http://www.orbithangar.com/searchid.php?ID=1489"]HL-20 PLS/CERV v1.01[/ame]
 
Put the Robonaut request to bed, I commissioned the model from Turbo Squid. Here is a preview of things to come(textures are inwork). I don't know the rights on the model yet, I will be using it on my Gateway Station This I know for sure. I've asked if it can be used in-sim as Stand alone or as a combined add-on, waiting on a response. I'll disclose my cost if neccessary but rest assured, the minimum bid for a 3D mesh with textures is $500.00 US.
Enjoy the preview, I know I did.

You buy it,and cost 500.00 $? :blink:
Model look awesome.
 

Yeah but someone needs to do a proper texture job in Boeing Livery.

The HL-20 is not the Dream Chaser or vice-versa, but they are very close which is what makes this add-on attractive substitute.

PS the HL-20 is at least a 20yo NASA X-Plane Lifting body test model.
http://en.wikipedia.org/wiki/HL-20_Personnel_Launch_System

Th HL-20 came first, the Dream Chaser is closely based on the HL-20
"The Dream Chaser was originally planned in 2004 to be a suborbital vehicle modeled after the X-34. The design was revised in 2005 and is now based on NASA's HL-20 lifting body design.[12]"
http://en.wikipedia.org/wiki/Dream_Chaser#History

Dream Chaser had some evolution, the HL-20 remained the same throughout it's career.

Thanks for the link.

---------- Post added at 12:35 PM ---------- Previous post was at 12:22 PM ----------

You buy it,and cost 500.00 $? :blink:
Model look awesome.

I bought it, but I paid a different price than $500.00.

$500.00 is the minimum bid for any 3D project, when commissioned from the Crew at Turbo Squid. You must be a member to get to the pricing page
http://custom-3d.turbosquid.com/

I'm NOT advocating that everyone go out and do this, I'm simply stating it's what I did in this case. Rest assured I do most of my own mesh work, and textures. Gateway Station is over 90% my work taking heavy inspiration from existing works from NASA 3D Resources, Google Warehouse, 3DS MAX Resources, and here.

IF I have used another's model in whole or in part, I have or will obtain full permission to use them prior to release. I firmly believe in giving credit to the outstanding authors who have created work I need to barrow.

Yes I thought the model looks awesome as well.

Enjoy.
 
Well I got the mesh and textures, but they delivered in a format I'm not familiar with, .obj files with .mtl and .bmp. These are not 3DS Max Native formats. I put them together as best I could, but this is a shameful effort. I've asked them to deliver the project in native 3DS format, we shall see if they come through.

This is the list of files they sent me.
armband_left.mtl
armband_left.OBJ
armband_right.mtl
armband_right.OBJ
Arm_left.mtl
Arm_left.OBJ
Arm_right.mtl
Arm_right.OBJ
backpackglass.mtl
backpackglass.OBJ
backpacl.mtl
backpacl.OBJ
base.mtl
base.OBJ
body.mtl
body.OBJ
facepanel.mtl
facepanel.OBJ
handleft.mtl
handleft.OBJ
handright.mtl
handright.OBJ
headglass1.mtl
headglass1.OBJ
headglass2.mtl
headglass2.OBJ
helmet.mtl
helmet.OBJ
lowerarmleft.mtl
lowerarmleft.OBJ
lowerarmright.mtl
lowerarmright.OBJ
neck.mtl
neck.OBJ
Tube.mtl
Tube.OBJ

TEXTURES
NORMALMAPS

bmp's are found in the textures folder, and the normal maps ...
any guess at what program that these files are native to?
 

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Don't know what's native program for OBJ,but you can import OBJ into Anim8or,if is each group with his own texture I think texture UV stay unchanged then you can import individual texture to selected models group part and after assembly export to 3DS.
Anim8or is my choice,maybe your program could do the same?

---------- Post added at 04:47 PM ---------- Previous post was at 10:30 AM ----------

Now just notice,look like some of the parts are fliped,outside facing inside so you see other side of model.
Check is there option for reverse faces or flip,question is would that effect on texture,don't know what author do.
 
AC3D accepts OBJ. and can convert them to 3Ds.
 
Got the guys at turbo squid to put it together properly for me, I'll have it back in a couple of days.

Thanks for the responses, since I have the files, I plan on playing with them to see how well I can learn the other programs. I'll get a better set of renders up after I get the model back.
 
Well I got the 3DS file from the maker, and it still has render problems, It's obviously a texture with normal maps issue, but I know nothing of such things. Any body wanna take a crack at getting it corrected in 3DS, and MSH? As you can see the shoulders did not render, the hands insides, are missing, and on the upper arm, the helmet dome on his left is missing,(its missaligned which makes it invisable), and the glass for the back pack is also missing.
 

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Robonaut Complete

Well at long last, and with some help from Liber, I got it work in 3DS. So Once I get permission from the artist we shall see if we can get this into Orbiter.

Big shout out to Liber!! Thanks dude, you rock.
 

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Thanks,I'm glad I can help.
Problem was in flipped faces.

:cheers:
 
Closing this thread. Each of the items requested have projects associated with them.

Dream Chaser by Liber (Add-on in work)
http://orbiter-forum.com/showthread.php?t=28693&highlight=dream+chaser

CRV by Darren Hensley and Turbo Squid (Mesh only with textures)
http://orbiter-forum.com/showthread.php?t=29393

X-37 by Liber complete add-on
http://orbiter-forum.com/showthread.php?t=21038

Robonaut 2 by Darren Hensley, Mesh complete with textures.
http://orbiter-forum.com/showthread.php?t=27236

Follow the project threads for coding and add-on developement.
 
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