Project ETS-Evolved Transport System

I'm still surprised that not many people use payload manager in their vessels, it's really easy to add and work with. Anyway, here's a picture of the work in progress LES:
ETSLauncherLESTest1.jpg

It's still missing smoke and some other effects, but it works!
 
MTS LES stage after remodelling & painting:
les-detail01.jpg
 
Interesting concept; however, for a 13.000 kg spacecraft, this LES must be pretty heavy and can't be discarded during the flight as in a conventional design.

anyway, the 27.000 kg LEO payload capacity of the rocket seems sufficient for the job.
 
and here both stages ready for life saving duty :P

les-detail03.jpg


---------- Post added at 09:57 PM ---------- Previous post was at 09:50 PM ----------

Interesting concept; however, for a 13.000 kg spacecraft, this LES must be pretty heavy and can't be discarded during the flight as in a conventional design.

After main fuel burnout they will be use to automatically deorbit spent core stage.

---------- Post added 05-25-11 at 07:57 PM ---------- Previous post was 05-24-11 at 09:57 PM ----------

Strange things at 0.1x time acceleration - LES stage goes hypervelocity

les-issue04.jpg
 
is the LES system considered as a new vessel generated, with just an engine to escape from the stack? that would be wierd if it then gave you incredible speed...
 
Working on safety detonation of the launch vehicle:

explode01.jpg


---------- Post added 05-28-11 at 11:44 AM ---------- Previous post was 05-27-11 at 09:15 PM ----------

is the LES system considered as a new vessel generated, with just an engine to escape from the stack? that would be wierd if it then gave you incredible speed...

LES system works almost as normal staging. After LES command (Ctrl+A) vessel detaches Core and SRBs meshes, ignites it's engines, and starts delay timer for explosion.

After 5 seconds spent stage explodes.

Explosion is done by 3 particle emiters working in 0.3 second pulses for creating fireball and few other to create a smoke cloud. Core and SRB meshes are replaced with derbis meshes that will free fall to the ground.

I'm planning to add some smoke and fire effect to derbis meshes as it falls to the ground.

In the mean time LES stage with shuttle attached accelerates with 7G for 4 seconds to clear explosion zone.

Another news. Shuttles would have custom reentry textures & reentry particle stream. I'm planning to achieve "Apollo 13 Movie" like effect during reentry. Maybe with less smoke bearing te fact that heatshield isn't ablative.

I'm not sure it is possible within DX7 rendering engine but my work on explosion and SRB flames filled me with real admiration to this engine.

Interesting concept; however, for a 13.000 kg spacecraft, this LES must be pretty heavy and can't be discarded during the flight as in a conventional design.

anyway, the 27.000 kg LEO payload capacity of the rocket seems sufficient for the job.

LES system in fact isn't that heavy. It has to burn for ~4 seconds so amount of fuel is minimal. I'll post detailed data later today.

Here is whole family with Energia launcher for size comparison.

comparison.jpg
 
I can't wait to use the range safety device on this rocket. :lol:
 
although, it will; be a waste of a good rocket unless some random failures are coded, perhaps simply simulating engine failure by removing the definition? or preventing stage separation, meaning that you NEED to use the LES
 
Pretty much like in the R7 addon :yes:
 
I'll investigate that possibility - maybe random number generator and 1.5% chance of launcher failure during lift off?
 
STS has overall 1.4% launch failure rate so I think I'll just stick to that.
 
i ahd an idea for my own Arcturus launch vehicle

random number generated (integer) between 0 and 1000
if the number is below the 10 (ie 1% chance) then a variable is set to 1 (indicating that a failure will take place)
when the variable is positive, another function determines which failure to use (possible random number again) and executes the "failure" at a set time (like removing an engine defintion, locking the stage sep, causing premature sep etc)

its a little bit heavy, but im sure Orbiter can handle another 100 lines of code for a LV
 
LES system in fact isn't that heavy. It has to burn for ~4 seconds so amount of fuel is minimal. I'll post detailed data later today.

The LES of the Orion-MPCV has a total weight of about 6000 kg.
the Orion CM has a weight of about 8-9000 kg and your spaceplane has 13.000 kg; a LES of about 8 or 8500 kg seems to be reasonable.
 
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The LES of the Orion-MPCV has a total weight of about 6000 kg.
the Orion CM has a weight of about 8-9000 kg and your spaceplane has 13.000 kg; a LES of about 9000 kg seems to be reasonable.

Thanks for the data. However...

Those LES systems are in "pulling configuration" theirs structure has to be reinforced to withstand streching forces. which are tremendous. In ETS' case thrust is apllied in "pushing configuration" so it can have considerably lighter structure.

As for now LES stage weights 3000kg and works for 4.08 seconds.
It has 4 solid "GEM"-like motors (300kN of thrust each) filled with 500kg of APCP fuel each.
 
Thanks for the data. However...

Those LES systems are in "pulling configuration" theirs structure has to be reinforced to withstand streching forces. which are tremendous. In ETS' case thrust is apllied in "pushing configuration" so it can have considerably lighter structure.

As for now LES stage weights 3000kg and works for 4.08 seconds.
It has 4 solid "GEM"-like motors (300kN of thrust each) filled with 500kg of APCP fuel each.

Probably you're right... :tiphat:

Anyway the comparison with the Energia has surprised me: your spaceplane (the larger one) seems to be about 50/60% of the size of the Buran...
 
mainly due to lack of cargo bay... and probably fewer crew as well
 
It just suprised me that it was that large. I thought it was far smaller than that haha
 
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