- Joined
- Jun 29, 2010
- Messages
- 645
- Reaction score
- 0
- Points
- 16
This issue is for all the TransX gurus among you.
For the last several days, I've been having a great time exploring the Solar System. For the longest time, I've been stuck playing around in LEO and/or going to the moon and back, but I recently learned enough about TransX to make a trip to Mars, Venus, Jupiter, and finally, Mercury.
My first successful interplanetary trip. I was extremely happy when I made it!
Wow - I even made it to one of the outer planets. It's almost like I know what I'm doing.
I had to "cheat" big time with Mercury. (Using the scenario editor to refuel more than once. No wonder it took NASA over 6 years to get MESSENGER in orbit around this feather weight.)
It was my trip to Mercury that most piqued my interest in doing the whole slingshot thing. (Well, that, and the fact that as soon as you figure something out, you immediately want to raise the bar.)
When I was arriving at Mercury, it became painfully clear to me how hard it is to realistically enter an orbit around this tiny planet. (I did it with brute force ... using an unrealistic amount of fuel.)
So after that trip was in the history books, I immediately started dabbling with TransX to try and figure out how to set up an Earth -> Escape -> Venus -> Escape -> Mercury plan using TransX.
I spent a couple hours going forward and backward through the stages, and I just can't figure out what to do. I thought that plan might be too advanced, so I tried setting up an Earth -> Escape -> Venus -> Escape -> Earth plan ... as well as trying some combinations with Mars, but I think I must be missing something "simple" (or perhaps not so simple) ... because I just can't get the alignment to work out for 2 planets in a row.
I do understand that there is a delicate balance with the timing ... when you sling past one planet, the next planet has to be at the right place and at the right time, otherwise you're just going to orbit the sun indefinitely. I worked with the date forward and backward, but couldn't find a solution.
So for now, I'm done guessing. There has to be an easier way to figure this out.
Here is a scenario I'm working on. It uses the basic Delta-glider and there are no other vessels in the scenario (for maximum compatibility). If any of you TransX gurus would be so kind as to load this up in Orbiter and have a look, and offer your thoughts, I would be quite appreciative.
For the last several days, I've been having a great time exploring the Solar System. For the longest time, I've been stuck playing around in LEO and/or going to the moon and back, but I recently learned enough about TransX to make a trip to Mars, Venus, Jupiter, and finally, Mercury.
My first successful interplanetary trip. I was extremely happy when I made it!
Wow - I even made it to one of the outer planets. It's almost like I know what I'm doing.
I had to "cheat" big time with Mercury. (Using the scenario editor to refuel more than once. No wonder it took NASA over 6 years to get MESSENGER in orbit around this feather weight.)
It was my trip to Mercury that most piqued my interest in doing the whole slingshot thing. (Well, that, and the fact that as soon as you figure something out, you immediately want to raise the bar.)
When I was arriving at Mercury, it became painfully clear to me how hard it is to realistically enter an orbit around this tiny planet. (I did it with brute force ... using an unrealistic amount of fuel.)
So after that trip was in the history books, I immediately started dabbling with TransX to try and figure out how to set up an Earth -> Escape -> Venus -> Escape -> Mercury plan using TransX.
I spent a couple hours going forward and backward through the stages, and I just can't figure out what to do. I thought that plan might be too advanced, so I tried setting up an Earth -> Escape -> Venus -> Escape -> Earth plan ... as well as trying some combinations with Mars, but I think I must be missing something "simple" (or perhaps not so simple) ... because I just can't get the alignment to work out for 2 planets in a row.
I do understand that there is a delicate balance with the timing ... when you sling past one planet, the next planet has to be at the right place and at the right time, otherwise you're just going to orbit the sun indefinitely. I worked with the date forward and backward, but couldn't find a solution.
So for now, I'm done guessing. There has to be an easier way to figure this out.
Here is a scenario I'm working on. It uses the basic Delta-glider and there are no other vessels in the scenario (for maximum compatibility). If any of you TransX gurus would be so kind as to load this up in Orbiter and have a look, and offer your thoughts, I would be quite appreciative.
Code:
BEGIN_DESC
Orbiter saved state at T = 5982
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 55618.6213859022
END_ENVIRONMENT
BEGIN_FOCUS
Ship GL-01
END_FOCUS
BEGIN_CAMERA
TARGET GL-01
MODE Cockpit
FOV 30.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
TYPE User
MODE TransX
Ship GL-01
FNumber 5
Int 1
Orbit True
Vector 2683221.2204 4748259.4861 -3293046.75069
Vector 358.046599588 -78.0899423542 179.143197475
Double 3.98600439969e+014
Double 55618.621385
Handle Earth
Handle NULL
Handle NULL
Select Target
0 Escape
Autoplan
0 0
Plan type
0 0
Plan
0 1
Plan
0 0
Plan
0 0
Select Minor
0 None
Manoeuvre mode
0 0
Base Orbit
0 0
Prograde vel.
0 0
Man. date
0 55618.6209218
Outward vel.
0 0
Ch. plane vel.
0 0
Intercept with
0 0
Orbits to Icept
0 0
Graph projection
0 3
Scale to view
0 0
Advanced
0 0
Pe Distance
2 6570331.06978
Ej Orientation
0 0
Equatorial view
0 0
Finvars
Finish BaseFunction
Int 2
Orbit False
Handle Sun
Handle Earth
Handle Venus
Select Target
0 Venus
Autoplan
0 0
Plan type
0 2
Plan
0 0
Plan
0 0
Plan
0 1
Select Minor
0 None
Manoeuvre mode
0 0
Base Orbit
0 1
Prograde vel.
0 0
Man. date
0 55618.6213859
Outward vel.
0 0
Ch. plane vel.
0 0
Intercept with
0 0
Orbits to Icept
0 0
Graph projection
0 0
Scale to view
0 0
Advanced
0 0
Prograde vel.
5 -7897.9674183
Eject date
6 55618.6024544
Outward vel.
6 0
Ch. plane vel.
3 655.397
Finvars
Finish BaseFunction
Int 4
Orbit True
Vector -588093189.106 763889762.519 -6092760556.67
Vector 1550.89419933 -2018.2041416 16082.4336187
Double 3.2485863e+014
Double 55759.233013
Handle Venus
Handle NULL
Handle NULL
Select Target
0 Escape
Autoplan
0 0
Plan type
0 1
Plan
0 0
Plan
0 1
Plan
0 0
Select Minor
0 None
Manoeuvre mode
0 0
Base Orbit
0 0
Prograde vel.
0 0
Man. date
0 55618.6208895
Outward vel.
0 0
Ch. plane vel.
0 0
Intercept with
0 0
Orbits to Icept
0 0
Graph projection
0 0
Scale to view
0 0
Advanced
0 0
View Orbit
0 0
Finvars
Finish BaseFunction
Int 3
Orbit True
Vector -20726788557 2650447806.08 105529362800
Vector -25414.588616 14654.5841179 -11415.4814005
Double 1.32712764814e+020
Double 55763.611669
Handle Sun
Handle Venus
Handle Mercury
Select Target
0 Mercury
Autoplan
0 0
Plan type
0 2
Plan
0 0
Plan
0 0
Plan
0 2
Select Minor
0 None
Manoeuvre mode
0 0
Base Orbit
0 0
Prograde vel.
0 0
Man. date
0 55618.6208858
Outward vel.
0 0
Ch. plane vel.
0 0
Intercept with
0 0
Orbits to Icept
0 0
Graph projection
0 0
Scale to view
0 0
Advanced
0 0
Velocity.
0 0
Outward angle
6 0
Inc. angle
6 0
Inherit Vel.
0 0
Eject date
0 55763.611669
Finvars
Finish BaseFunction
Int 5
Orbit False
Handle Mercury
Handle NULL
Handle NULL
Select Target
0 None
Autoplan
0 0
Plan type
0 1
Plan
0 0
Plan
0 2
Plan
0 0
Select Minor
0 None
Manoeuvre mode
0 0
Base Orbit
0 1
Prograde vel.
0 0
Man. date
0 55618.604211
Outward vel.
0 0
Ch. plane vel.
0 0
Intercept with
0 0
Orbits to Icept
0 0
Graph projection
0 0
Scale to view
0 0
Advanced
0 0
Draw Base
0 0
Finvars
Finish BaseFunction
END_MFD
BEGIN_MFD Right
TYPE User
MODE TransX
END_MFD
BEGIN_SHIPS
ISS:ProjectAlpha_ISS
STATUS Orbiting Earth
RPOS 1869201.57 -6313460.46 1419679.23
RVEL -7252.442 -1728.811 1893.204
AROT 30.00 0.00 50.00
AFCMODE 7
IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
NAVFREQ 0 0
XPDR 466
END
GL-01:DeltaGlider
STATUS Landed Earth
POS -80.6825940 28.5969240
HEADING 329.94
RCSMODE 0
AFCMODE 7
PRPLEVEL 0:1.000000 1:1.000000
NAVFREQ 402 94 0 0
XPDR 0
GEAR 1 1.0000
AAP 0:0 0:0 0:0
END
END_SHIPS
BEGIN_ExtMFD
END
BEGIN_VistaBoost
END