Many thanks for your reply.
I will give he new version of IMFD a try and see if I can get it to calculate me a course this time.
I managed to get to Mars with the default Delta Glider. I actually used the start of the Earth to Moon tutorial and then stopped the playback on the runway, as a starting point. I was passing Mars at around 150k and was starting to try to slow down, very nice view
The issue I had however was that I didn't have enough fuel to slow down, it was very close however, I would have been running on fumes to land. I got the Delta v down to around 4..... (can't quite remember the unit)? For the burn to Mars, but I had to make a few adjustments on the way.
My question I guess is..... does the default Delta glider have enough fuel on board to take off from Earth, and make it to Mars, with enough left over to slow down and land?
The Stock DG has enough fuel to get there and land - if you do it right. How did you select the launch window? In the video you linked to, he got "lucky" - the stock scenario he used coincides fairly closely to a good window - otherwise the instructions in that video won't help much.
IMFD can get you to another planet even if the window isn't very good - but it uses more fuel to do so. There is a simple, repeatable process to find an optimized launch window, and it can be found on page 30 of the IMFD Full manual I linked to above (in blue text).
IMFD comes with a bunch of playbacks - but you'll need to have the XR-2 for many of them.
The sequence is: (starting while landed)
1. Trajectory Planning - Target Intercept used to calculate transfer.
2. Launch Planning - Surface Launch , synced to Course. Then fast forward until Launch
3. Launch and ascent - Surface Launch used to attain lowest EIn.
4. Transfer Burn - Orbit Eject, synced to "Course"
5. MCC's (and plane change if required) - Target Intercept, set source to "x"
6. Approach - Planet Approach or Base Approach programs used - must be near Mars' SOI
7. Insert - Orbit Insert. Alternatively, in a stock DG you can use aerocapture instead of the insert burn by approaching with a PeA of about 30k and flying upside down so you can use the wings to keep you from climbing back out of the atmo. (You can extend the airbrakes, and just stay at 30k altitude, upside down, and use elevator trim to hold altitude.)
A significant reason 5.5 is more efficient than 4.22 is the Surface Launch program - which saves a lot of fuel by allowing you to launch into alignment with the ejection plane, and avoid an expensive plane change before (or during) ejection.