General Question need help with satellites around Earth

ospastor

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hello Guys !! I want to know how to put for example the Hubble orbits around the earth and and other artificial satellites ..

thanks a lot :thumbup:
 
hello Guys !! I want to know how to put for example the Hubble orbits around the earth and and other artificial satellites ..

thanks a lot :thumbup:

You mean by using the scenario editor?
 
hello Urwumpe .. I mean how can I do to put in orbit around the earth any satellite... like the ISS or the MIR I want to put The Hubble For example.. how Can I do that?
 
There are two ways to do that. The first is by launching a spaceship into orbit manually and simply dropping the satellite. This is the way they do it in real life.

The second method is by using the scenario editor. The scenario editor is, as its name says, something that helps you edit scenarios. It's great for setting up missions so you (or others!) can play it later, but if you use it to bring your ship, for example, from Earth to Mars, you might consider it cheating.

Which method do you want to use? What exactly do you want to do?
 
I will like to do The second method sound like is more Easy ... Can you tell me how to do?
 
hello Urwumpe .. I mean how can I do to put in orbit around the earth any satellite... like the ISS or the MIR I want to put The Hubble For example.. how Can I do that?

Well, the easiest way is to simply select a scenario from Orbiter, that is close to what you want to have, enable the Scenario editor in your Modules Tab and then launch Orbiter.

With CTRL+F4, you can open a list of "Additional functions", where the Scenario Editor will appear in, and by opening this function, you will have the standard scenario editor (manual is in the Doc folder) of Orbiter. You can now create new vehicles in the scenario, like for example the ISS and put it into any orbit you want.

The challenge is getting the Kepler elements right, but you can use Wikipedia for a good explanation:

[ame="http://en.wikipedia.org/wiki/Orbital_elements"]Orbital elements - Wikipedia, the free encyclopedia[/ame]

This is sure easier than manually editing scenario files.

But the manual way is also one option: Scenarios are simple text files. You simply select some scenarios that contain the vehicles that you would like to have in one new scenario, and then just copy and paste the individual vessel blocks of the scenarios into one file and save it under a new name. The Orbiter manual also explains the format of the scenarios, so you should have a reference there.

Code:
BEGIN_DESC
A standard DG Mk4 (left) and a scramjet DG-S (right) showing off their animations. Note the air intakes under the fuselage of the DG-S. Open the
control panel (Ctrl-Space) to play with the various elements, or hop into
the cockpit (F1) and use the mouse to operate the glider.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51982.6721309641
END_ENVIRONMENT

BEGIN_FOCUS
  Ship GL-01
END_FOCUS

BEGIN_CAMERA
  TARGET GL-01
  MODE Extern
  POS 2.06 -177.04 -5.19
  TRACKMODE Ground Earth
  GROUNDLOCATION -80.65738 28.57801 1.36
  GROUNDDIRECTION 54.92 5.43
  FOV 30.00
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_MFD Left
  TYPE HSI
  NAV 0 0
  OBS 0.00 0.00
END_MFD

BEGIN_MFD Right
  TYPE Map
  REF Earth
  TRACK ON
END_MFD

BEGIN_VC
END_VC

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS 5504305.84 3312349.32 -2001416.33
  RVEL 4197.042 -6379.893 987.396
  AROT 110.00 -10.00 80.00
  PRPLEVEL 0:1.000
  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
  NAVFREQ 0 0
  XPDR 466
END
Mir
  STATUS Orbiting Earth
  RPOS -4226074.15 -315280.13 -5154779.48
  RVEL 5982.594 -298.569 -4881.658
  AROT 0.00 -45.00 90.00
  IDS 0:540 100 1:542 100 2:544 100
  XPDR 482
END
Luna-OB1:Wheel
  STATUS Orbiting Moon
  RPOS -2194914.28 443306.49 -121.45
  RVEL -292.928 -1450.424 0.236
  AROT 0.00 0.00 67.82
  VROT 0.00 0.00 10.00
  IDS 0:560 100 1:564 100
  XPDR 494
END
GL-01S:DG-S
  STATUS Landed Earth
  POS -80.6570557 28.5783090
  HEADING 232.11
  RCSMODE 0
  PRPLEVEL 0:0.977 1:1.000 2:1.000
  NAVFREQ 94 524 84 114
  XPDR 0
  GEAR 1 1.0000
  RCOVER 3 0
  NOSECONE 3 0
  AIRLOCK 3 0
  IAIRLOCK 3 0
  HATCH 3 0
  PSNGR 2 3 4
  TANKCONFIG 1
END
GL-01:DeltaGlider
  STATUS Landed Earth
  POS -80.6571500 28.5785000
  HEADING 232.11
  RCSMODE 0
  PRPLEVEL 0:0.977 1:1.000
  NAVFREQ 94 524 84 114
  XPDR 0
  GEAR 1 1.0000
  NOSECONE 1 1
  LADDER 3 0
  AIRLOCK 3 0
  IAIRLOCK 3 0
  RADIATOR 3 0
  PSNGR 2 3 4
END
END_SHIPS

The second method is better, if you have no idea about Kepler elements yet, but can understand the syntax of a scenario file.

The vessels are defined between the lines "BEGIN_SHIPS" and "END_SHIPS".

Every vehicle in it is simply a block of text lines, beginning with a line in the form "<Vessel name>:<Vessel class>" or just "<Vessel class>" (Eg: Mir) and then go on until "END". Select one such block from beginning to end and copy it completely into the new scenario (But keep the blocks of the other vehicles intact, don't copy between the beginning of a vessel and "END", do that either between "END" and a new ship or after the final "END".

And important: Don't have empty lines.

I usually use the manual approach for making simple test scenarios, and use the scenario editor for the complex stuff.

Artlav did also make a Orbiter plugin, that loads the real orbit data of satellites and adds them to your current scenario. You just need the files with the so-called "Two-Line Elements" (TLE).

[ame="http://www.orbithangar.com/searchid.php?ID=3868"]Heavens traffic 090405[/ame]

But all vessels created with it look like the Carina, also it is not for making new scenarios, just for giving you more traffic.
 
thank you very much for the answer ! but I have to go to the config folder ? I can't find That File.? where is it? I am a beginner in all this
 
Last edited:
thank you very much for the answer ! but I have to go to the config folder ? I can't find That File.? where is it? I am a beginner in all this

If you are talking about scenario files, they are found in the Scenarios folder.
 
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