OHM Lunar Base Niven v.3.2 for Orbiter 2010

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Author: nukeet

Release 3.2 changes: Added landing pad #10 to accommodate very large vessels, i.e., Dan Steph's Arrow Freighter.  Pad 10 has a VTOL transmitter and a UCGO cargo landing beacon (vessel) for landing navigation.  Fixed a minor shadow problem in base config file (Niven.cfg).

Release 3.1 changes:
Fixed the flashing problem.  Credit and thanks go to both Loru and woo482.

Release changes:

Dome and air lock animations using vessel DLL modules.
Reworked meshes and textures.
UMmu breathable areas and AI controlled UCGO cars.
Consolidation of nuclear power plant and Niven into one base.
 
Description
The base is located in the crater Jules Verne on lunar farside. It is home to the
Schmitt Selenology Research Institute and the Jansky-Reber Radio Astronomy
Observatory operating the Ryle-Pawsey VLA radio telescope.
 
The base is also a spaceport and repair facility – with nine landing pads each
with a subsurface pressurized hangar capable of holding 2 Shuttle-A’s or 3 Delta
Glider sized vessels at a time.
 
The base’s power needs are supplied from 2 sources: the Sun itself via the 800
photoelectric panels and a nuclear power plant for the long 2 week lunar night.
 
A tribute to Dennis Hare (Lazy D) is located near landing pad #1.
 
 


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This is one of my favorite lunar bases, thanks for the update!

:thumbup:
 
This base is just,awesome,I remember you saying that it needed an update,wow!thanks nukeet.

---------- Post added at 05:00 PM ---------- Previous post was at 04:08 PM ----------

Hi nukeet, I found a bug,the domes blink on,and off,when it's night time.
 
It's a Disco !!!:rofl:
 
OOPS,I didn't see that you had mentioned the blinking domes during night fall in your Niven3 PDF.HMM!,I wonder what causes this?Thanks
 
Awesome update!

Thanks!

This is one of my favorite lunar bases, thanks for the update!

:thumbup:

Thanks!

It's a Disco !!!:rofl:

"Disco music is just a social disease." - April Wine

Believe me, this wasn't planned.

OOPS,I didn't see that you had mentioned the blinking domes during night fall in your Niven3 PDF.HMM!,I wonder what causes this?Thanks

Yes, I wonder too. I seem to remember a problem like this mentioned years ago. I searched for hours and wasn't able to find a resolution.

Anyone who solves this will get a honorable mention in the credits. I also know that while running a clean Orbiter install using the D3D9 client, the flashing goes away. So I suspect it has something to do with the original core program.

:cheers:
 
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Try putting meshes 1 cm (0.01 meter) above the ground - I remember similar problems with my Cargo ship and Stargazer Comm Ship
 
in [base].cfg - where base is config file for Niven static objects

Vessel cfgs and dll's for animated objects. - for vessel objects try using COG 0.01
 
Just set the touchdown points slightly below the bottom of the mesh, that should fix any flickering issues. This is how I defined them for the ETS-Themis launchpad:
Code:
SetTouchdownPoints(_V(0,-0.01,20),_V(-9.74,-0.01,-14),_V(9.74,-0.01,-14));
 
Vessel cfgs and dll's for animated objects. - for vessel objects try using COG 0.01

Just set the touchdown points slightly below the bottom of the mesh, that should fix any flickering issues. This is how I defined them for the ETS-Themis launchpad:
Code:
SetTouchdownPoints(_V(0,-0.01,20),_V(-9.74,-0.01,-14),_V(9.74,-0.01,-14));

I discovered before leaving for work yesterday that both methods are required. Thanks to you both! :cheers:

I Hope this problem is fixable,even if not it's still a great base.Thankyou:tiphat:

Read the comments above. It is fixable.


EDIT

Problem solved and update loaded to OH. [ame="http://www.orbithangar.com/searchid.php?ID=5594"]Click here[/ame].
 
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Problem with the D3D9 client regarding solar panels

This is my first post so hey everyone :hello: I am Jeremy.

I installed your base and it is amazing :thumbup: On the regular graphics client (DirectX 7) everything is fine, functional and a great base to land on at the Moon.

However, with the D3D9R10 client installed the solar panels seems to have disappeared. 0.o The reactor and the dome's seems to be working fine though.

D3D9OrbiterNivenBase.jpg


NukeET, I think a read a post on the Brighton Beach 2011 thread stating that Niven base v3.2 works well with D3D9. Can anyone help in resolving this issue?
 
I seem to remember from reading the development thread for DXD9, that the solar arrays don't "work" yet. I'd have to dig through the thread to find it... Or I imagined it...

Still, that's a great looking picture of Niven!
 
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