Flight Question reloading a turbo-pack into the DGIV

ssope

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I left my turbopacks on the moon. I'm ready to launch again but I want to put turbopacks back in the turbo-bays
 
Easy. Simply place the turbopack near the DGIV with the storage open, and press the release button again.
 
I know that, but is it going to work if i load 2 new turbo packs on earth, use scene editer to move them under the DGIV, and then try and grapple them? Read man, I know if I'm drifting around in space I can just scoot it towards the turbo-bay opening. I'm on earth, I did not see this specifically sitting anywhere in the quicksave code, nor did I see this in the payload editor
 
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There should be no problem with that. In fact, for situations such as this, there's [ame="http://www.orbithangar.com/searchid.php?ID=4801"]these[/ame], which should be perfect for your situation.
:cheers:
 
I don't want to pack the turbopack as a UCGO box, I have 4 already I want to carry inside the DGIV. I want to put two turbo-packs inside the two (now empty) turbo-bay slots inside the DGIV
 
Put them on the ground nearby and grapple them (open turbopack bays in DG-IV and press 'grapple/release' button.)
 
Put them on the ground nearby and grapple them (open turbopack bays in DG-IV and press 'grapple/release' button.)

Again, not a solution: "Turbopack not within reach". Come on guys. This should be a wide-spread problem and a simple fix.
 
Again, not a solution: "Turbopack not within reach". Come on guys. This should be a wide-spread problem and a simple fix.
Simple fix is: move it closer. It is possible to grapple one off the ground, but it must be close to the bay. As Spacethingy said, you'll probably have to walk into the wing. Not pretty, but possible.
 
That is simply not true. I tried it like 10 times, I walked it over there and placed it multiple places directly under, also tried placing it better with scene editor. This should be somewhere in the quicksave code. I should be able to just modify a line or two and be fine, does anyone know a real solution to this problem. Keep in mind i'm trying to pack newly created turbopacks from the scene editor into the DGIV. The turbopacks that came with the DGIV are on the moon, I left them there for my next trip. And keep in mind I even flew a turbopack (while grappling another turbopack) directly over the turbo-bay door on the DGIV and ungrappled the turbopack at a 0.1 timewarp and the turbopack dropped right through the turbo-bay door on the DGIV in slow motion, and the whole time I was inside the DGIV pressing the "grapple" button. So that method is completely incorrect, no matter how close you position it.
 
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Then perhaps they only attach to their parent entity, and you are unable to use magically created turbopacks instead.

Perhaps you should make your first post a bit more than one single line instead of talking to us like we're a bunch of idiots who haven't played Orbiter for more than six minutes.
 
Perhaps only respond with solutions that you've tested and proved instead of blaming me for posting wrong solutions, but yes I could have revealed more information from the start, I just figured this was a widespread issue (and I'm still confused how nobody has yet posted about doing a mission in a DGIV, spending its turbo-packs, and wanting to refil the spacecraft with turbopacks. I mean its not an exotic situation)

And still, does anyone have a solution, please?
 
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Alright, everyone just breathe. The way to go about finding a solution is to start with what we know and see what we can learn from a bit of experimentation.

Grappling an existing turbopack into the turboback bay seems, to me, to work fine. However, if I understand the OP, the problem is that there are no turbopacks currently at or near his vessel. So the problem is one of trying to find something within the scenario save file which would make the DG-IV think that it was carrying its usual complement of two turbopacks.

Ok, so I loaded up one of my stock scenarios with a DG-IV that I know had turbopacks in it. Then I saved that as a new scenario save file. Then I released the turbopacks. Then I saved that as a second new scenario save file. Any differences in the scenario files, other than the date should give us a hint.

There is only one line between the two saved scenarios which differs:

Code:
With 2 turbopacks onboard:
  But1Cockpit 0 0 0 2 2 2 0 0 0 0 0 0 2 2 2 0 0 0 0 1 1 0

With 0 turbopacks onboard:
  But1Cockpit 0 0 0 2 2 2 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0
Tada! I'm a frikin' genius! The 20th and 21st digits in this configuration string differ. Hmm... could it be they have something to do with the turbopacks? Well, yea.

Two more saves and we've determined that the 20th digit indicates whether (1) or not (0) there is a turbopack grappled in the Left turbopack bay, and the 21st digit is an indicator for the Right turbopack bay.

I took the scenario with no turbopacks grappled and changed those two digits from 0 to 1, loaded the scenario and (whadda'ya'know) the DG-IV has 2 turbopacks in the bays.

Breathe, experiment, learn as we go... it makes life so much simpler.

-- Mike
 
Alright, everyone just breathe. The way to go about finding a solution is to start with what we know and see what we can learn from a bit of experimentation.

Grappling an existing turbopack into the turboback bay seems, to me, to work fine. However, if I understand the OP, the problem is that there are no turbopacks currently at or near his vessel. So the problem is one of trying to find something within the scenario save file which would make the DG-IV think that it was carrying its usual complement of two turbopacks.

Ok, so I loaded up one of my stock scenarios with a DG-IV that I know had turbopacks in it. Then I saved that as a new scenario save file. Then I released the turbopacks. Then I saved that as a second new scenario save file. Any differences in the scenario files, other than the date should give us a hint.

There is only one line between the two saved scenarios which differs:

Code:
With 2 turbopacks onboard:
  But1Cockpit 0 0 0 2 2 2 0 0 0 0 0 0 2 2 2 0 0 0 0 1 1 0

With 0 turbopacks onboard:
  But1Cockpit 0 0 0 2 2 2 0 0 0 0 0 0 2 2 2 0 0 0 0 0 0 0
Tada! I'm a frikin' genius! The 20th and 21st digits in this configuration string differ. Hmm... could it be they have something to do with the turbopacks? Well, yea.

Two more saves and we've determined that the 20th digit indicates whether (1) or not (0) there is a turbopack grappled in the Left turbopack bay, and the 21st digit is an indicator for the Right turbopack bay.

I took the scenario with no turbopacks grappled and changed those two digits from 0 to 1, loaded the scenario and (whadda'ya'know) the DG-IV has 2 turbopacks in the bays.

Breathe, experiment, learn as we go... it makes life so much simpler.

-- Mike
I haven't tried this yet, but this is exactly what I was looking for. I was about to do line by line replacements until I found the active line of code involving DGIV turbopacks, but you have clearly solved that for me. Thank you very much. I really appreciate it.

Edit:
This worked perfectly.
 
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