OHM HoverMFD 1.1.1 for Orbiter 2010

Mythos

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Hover MFD is an add-on for Orbiter introducing a new multifunctional display and a universal (meant for all spacecraft) autopilot for many kinds of maneuvers that use your hover engines.

The autopilot functions are inspired by autopilots built in Arrow Freighter and DGIV. I wanted these functions to be available for other spacecraft and I wanted some fine tuning to be able, like having a “Level Horizon” that doesn’t keep pitch and bank to zero, but only one of both.

With the right parameter setup the autopilot can:
  • Launch in hover style (e.g. from pad)
  • Landing in hover style (e.g. on pad)
  • Apply desired vertical speed (up or down)
  • Slow downward vertical speed automatically for soft touchdown
  • Maintain specific altitude
  • Keep horizon level (standard) or any other pitch and bank
  • Turn to desired heading
  • Turn nose into horizontal airspeed direction (or relative to)
  • Turn (relative) to target (NAV signal, coordinates, named base)
  • Travel to target by main- and retro-engine
  • Travel to target by hover-engine with pitch/bank control
  • Maintain or capture center position over target
  • Taxi from pad to pad (or any other target)
  • Dynamic engine assignment (pod thruster support)
This is version 1.1.1 for Orbiter 2010, main updates from Version 1.1.0:
  • Set up base with pad number “0” to get the first one that is not occupied
  • Fixed text size in D3D9 client
  • Tailsit mode (BETA version, use with caution)
For Orbiter 2016 version use Hover MFD 1.1.2 or newer

Here are some video samples using Hover MFD:

DG going into Tailsit mode (NEW)
http://youtu.be/AO-y6A9B8 Uc
Using Travel page for base approach (1.1.0)
http://youtu.be/a_L--KlDo 1g
ShuttleA pod thrusters used dynamically (1.1.0)
http://youtu.be/xcaFzxcTf wY
Launch, taxiing and landing (1.0.2)
http://youtu.be/X9zPhNLd7 qw
XR2 heli taxiing on earth (1.0.2)
http://youtu.be/wM5lHUaAX Jk

Installation or update: Unpack HoverMFD-VERSION.zip to your orbiter folder and overwrite all files.

Read the HoverMFD.pdf (unpacked in orbiter's doc folder) for more details.


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Last edited:
For some reason the MFD is not listed in the SEL list in-game. Everything is installed correctly.

EDIT: Apparently I checked the log and it seems that it has found an error
Code:
Error loading module Modules\Plugin\HoverMFD.dll (code 14001)
 
Last edited:
For some reason the MFD is not listed in the SEL list in-game. Everything is installed correctly.
This is why we can select the MFD but we can't open it in-game:

Code:
Error loading module Modules\Plugin\HoverMFD.dll (code 14001)
For some reasons an error occur when I try to activate the MFD (but I can continue normaly)
 
Last edited:
The module has been compiled in "Debug" configuration. It needs to be re-compiled using "Release" configuration.
 
In video look great,in PDF too,but pity don't work in Orbiter. :(
 
In video look great,in PDF too,but pity don't work in Orbiter. :(
It would work after you installed Visual Studio 2008 / C++ Express 2008, which contains Microsoft.VC90.DebugCRT version 9.0.21022.8 or newer. Now you need to wait for "Release" build.
 
It would work after you installed Visual Studio 2008 / C++ Express 2008, which contains Microsoft.VC90.DebugCRT version 9.0.21022.8 or newer. Now you need to wait for "Release" build.

Thanks,that sound to complicate,I'll wait for next release. :)
 
This isn't working. Are you telling me I would need to load the whole VS2008 environment? Won't do that..
 
Dang, if that can be released in a format that all can use, I'm game. No bounce during the hover? GIMME!!!
 
Does it have to be selected from F4 ?
 
I left him a comment on the YouTube video asking for a recompile.
 
I'm very sorry for that debug/release mistake. I just didn't know this makes a difference. Since I have all visual studio 2008 express components, I didn't notice :blush:

The addon is updated to version 1.0.1 now, with RELEASE config and implementing the module class (thanks to Face and Enjo).
 
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