Request Development pinpoint tool

BruceJohnJennerLawso

Dread Lord of the Idiots
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Hello folks,

In the course of some development work that Ive been doing, Ive noticed that one of the real frustrations in addon development is pinpointing particular vectors/positions/etc, especially in a VC mesh. Would it be possible to create a very simple plugin that can be used to put say a red dot, or any other type of marker at a user defined point in a vessel (ie _V(x,y,z) punched in by the user & a dot appears at the given coordinates), in order to pinpoint locations for things like switches much more easily? Perhaps in could be called Orbiter laser pointer :lol:
 
Hello folks,

In the course of some development work that Ive been doing, Ive noticed that one of the real frustrations in addon development is pinpointing particular vectors/positions/etc, especially in a VC mesh. Would it be possible to create a very simple plugin that can be used to put say a red dot, or any other type of marker at a user defined point in a vessel (ie _V(x,y,z) punched in by the user & a dot appears at the given coordinates), in order to pinpoint locations for things like switches much more easily? Perhaps in could be called Orbiter laser pointer :lol:

Create a small sphere mesh, apply a red material to it and then call AddMesh to whatever coordinates you need...
 
Alternatively MeshWizard, though making it run on a Non-US-locale Windows is messy.
 
Create a small sphere mesh, apply a red material to it and then call AddMesh to whatever coordinates you need...

I get that, but what would really be useful, would be something that I can move in the simulation. I can use meshwizard for some of the easier things, but I cant pinpoint texture locations (displays painted on textures).
 
Hello folks,

In the course of some development work that Ive been doing, Ive noticed that one of the real frustrations in addon development is pinpointing particular vectors/positions/etc, especially in a VC mesh. Would it be possible to create a very simple plugin that can be used to put say a red dot, or any other type of marker at a user defined point in a vessel (ie _V(x,y,z) punched in by the user & a dot appears at the given coordinates), in order to pinpoint locations for things like switches much more easily? Perhaps in could be called Orbiter laser pointer :lol:

I'm not sure if I get correctly what you're trying to achive here but why you want to determine particular positions inside the simulation, while you can do it easily in your modeling tool ? The only drawback I can think of is, you have to note down this information aside and different coordination system ofcourse.
 
Hello folks,

In the course of some development work that Ive been doing, Ive noticed that one of the real frustrations in addon development is pinpointing particular vectors/positions/etc, especially in a VC mesh. Would it be possible to create a very simple plugin that can be used to put say a red dot, or any other type of marker at a user defined point in a vessel (ie _V(x,y,z) punched in by the user & a dot appears at the given coordinates), in order to pinpoint locations for things like switches much more easily? Perhaps in could be called Orbiter laser pointer :lol:

I have once used a modified version of MeshDebug dialog to display not only mesh groups, but also mesh group vertices via small beacons. I guess it would be easy to modify it to place the beacon on arbitrary coordinates.

But I also do not understand why you want such a thing at all. Could you elaborate?
 
I use Blender and the Import/Export addon, and by placing the 3D Marker in the right place you'll get the vector position. Note that you have to place the values like that: "_V(X, Z, Y)"
This saved me a lot of time!
 
I have once used a modified version of MeshDebug dialog to display not only mesh groups, but also mesh group vertices via small beacons. I guess it would be easy to modify it to place the beacon on arbitrary coordinates.

But I also do not understand why you want such a thing at all. Could you elaborate?

Its just that when placing mouseclick areas for switches painted as textures, finding the right location in 3d coordinates for where my texture switch is painted is a complete shot in the dark. If I could see exactly where a given point in 3 dimensions is, or even better adjust my marker point, it would make placing them in the right spot much easier. Im sure being able to see where a 3d point around a vessel is could be useful for other addon devs, Ie when placing a docking port.
 
Its just that when placing mouseclick areas for switches painted as textures, finding the right location in 3d coordinates for where my texture switch is painted is a complete shot in the dark. If I could see exactly where a given point in 3 dimensions is, or even better adjust my marker point, it would make placing them in the right spot much easier. Im sure being able to see where a 3d point around a vessel is could be useful for other addon devs, Ie when placing a docking port.

I see what you mean. I'll check my old code to see what I can do.
 
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