The 6th Windows version now only locks the X screen for me in the orbit scenario (big_orbit), yet during the initial texture generation. Other scenarios work just fine and for as long as I was flying, but they still log this into the log file (last time it logged 18828 such lines, before I was bored flying):
Code:
[DefFreeHTex]:Texture release error, k=3, gl_dbg_var=2
The Linux native version isn't v-sync locked, like the Windows version under WINE, but I don't see much FPS improvement either. In average it gets 2-10 FPS more when flying above planet (and 20-30 FPS more when pointing camera at space), and the FPS changes are smooth instead of jumping between one and another v-synced frame rate.
So far only the simple planet worked without problems with the Linux version (small_air). The in orbit scenario locked the window for a while, but I could still close it when it unlocked itself for a moment. The flying scenario above the big planet locked the screen during texture generation until X server crashed and didn't want to restart automatically. Even stopping XDM and removing nvidia module didn't help starting X again, but only clean reboot (and I didn't try the landed scenario after the reboot to see if it's the same).
There are no errors in the Linux run log file (the shader log shows the usual warnings: "#version 130" and "implicit cast from int to float").
I haven't tested if it's the same with the 64 texture resolution yet after the reboot, but I'll rather do it tomorrow, after testing it in native Windows environment.
The change in appearance between 128 and 256 resolution textures is only noticeable just above the ground (for example in the landed scenario, or when I fly low).
There is noticeable jerkiness during turning around when FPS skips from 43 to 28 to generate new textures in the v-sync locked simulation (something like a half of second the terrain movement in view is smooth, and for another half of second there is visible terrain skipping). It obviously isn't noticeable when turning around in the Linux version, due to smoother FPS transition without the v-sync, and I haven't seen any tearing there either.