hello and thankyou!

Motherbrain

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hello! Right off the bat I want thank Martin Schweiger for Orbiter 2010 and
to tell him that his is THE BEST space flight simulation out there.
First I'll have you know I'm a die hard Babylon 5 and Star wars fan and instantly love ship add-ons from those universes, especially the Narn ships for those of you that know what those are. :lol:
I'm what you might call a "lazy" space pilot, I know very little about transfers and am very much dependent on the RWarp addon.;)
As mentioned earlier I love the Narn ships and I consider the Gquan cruiser my ship of choice.

Please except me into your community and thanks again.
 

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Welcome to the community Motherbrain :thumbup:

I'm a bit of a trekkie myself, but also enjoy Babylon 5, Star Wars and Stargate, infact any decent sci-fi.
I think you'll be spoilt for chioce with the addons here in relation to Babylon 5. :tiphat:
 
:welcome: to Orbiter-Forum, cadet. Interesting username.
 
Thankyou!

Yah Stevcast has been turning out some GREAT B5 add-ons!

I chose the name Motherbrain because he's one of my favorite sci-fi characters!

By the way can you guys help we with a little something?
I know this may be the wrong place to post this and forgive me if I break and rules. But I'm tuning Stevcasts GQuan cruiser. I made maneuvering jets a little weaker (I set them to 40e9) and I'm still trying to figure out how to weaken the ships "translation" movement to make maneuvering around stations less... risky :lol:
 
Welcome to the forum!

I'm a B5 fan also, any well done science fiction gets a :thumbup: from me.

As far as tweaking the Gquan, I can't help you out (sorry), BUT the best place to ask would be the feedback thread for the add-on. There is where it'll get the most attention.
http://www.orbiter-forum.com/showthread.php?t=32262#post438315

Happy Orbiting!
 
:welcome: to the forum!
 
By the way can you guys help we with a little something?
I know this may be the wrong place to post this and forgive me if I break and rules. But I'm tuning Stevcasts GQuan cruiser. I made maneuvering jets a little weaker (I set them to 40e9) and I'm still trying to figure out how to weaken the ships "translation" movement to make maneuvering around stations less... risky :lol:

Translation & rotation are done through the same thrusters in SC3, so their responsiveness should decrease proportionally with thrust at about the same rate. The SC3 config you are using may have a large PMI with an unrealistically low mass value.
 
Translation & rotation are done through the same thrusters in SC3, so their responsiveness should decrease proportionally with thrust at about the same rate. The SC3 config you are using may have a large PMI with an unrealistically low mass value.

Uh oh. :lol: I JUST started customizing my ships and I'm afraid to fiddle with the settings to much. But thanks for letting me know.
 
You can always re-download and start fresh.

Welcome to the forum BTW.
 
Thanks Donamy.

Naw I just make a make a copy of the config and save it in my Docs folder.

---------- Post added at 03:06 PM ---------- Previous post was at 03:03 PM ----------

I have been doing some research and I'm very interested in the OMP or the
Orbiter Multiplayer Project. Is this still in development or is it in a functional state? If its working were can I download the client? Thanks.
 
Thanks Jango!
I had already done a little digging and had already found it. :lol:

I have it "wired in" to Orbiter and I'm still figuring out the setup.
 
You'll defiantly want to keep OMP in a separate orbiter install, as it changes Earth.cfg to stop the earths rotation to improve synchronization.
 
:facepalm: D'oh!

Ok thanks for telling me I didn't know it did that.:lol:
No problem. Quick fix.
 
No problem, just averting another "Why isn't the earth spinning?" thread.
 
Actually I don't mind it that much. Not that big a deal it still orbits the Sun like it should.
 
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