Ael Syd
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Okay, big dramatic title to draw you in. But seriously, I need someone much smarter than me to tell me why I'm talking crazy here. (and I guess I should admit right off the bat that I'm not fully "in the know" about these things, so this could be an idea that's already been thought about, and proven nutty)
From what I understand, it's very difficult to build a spacecraft that generates gravity-simulating acceleration by rotating a long arm with a habitat module attached, or a wheel design for that matter. There are several issues, but the biggest seems to be energy usage. If you have a spinning section, it's going to lose energy due to friction and so you'll need to keep spinning it back up to speed with thrusters or an engine of some sort, and that's a huge fuel penalty.
I know that the Mars Direct people came up with a novel concept of rotating the entire spaceship around a common axis to generate artificial gravity. Pretty clever idea; since the spaceship is not losing any energy to friction then, like an asteroid spinning in empty space, it can rotate for a very long time without applying much if any additional energy. But for a larger spacecraft, it doesn't seem practical to have to constantly spin up the entire ship between maneuvers.
So, at some point thinking about this, I had my eureka moment: You could have a traditional non-rotating craft. You get it set on its trajectory, and then you detach a companion habitat module and just spin that up. Now, since the spaceship is already on its trajectory and traveling at a constant velocity, the detached section should (in theory) stay with the main craft, but it's not in contact, so it should be able to rotate freely without losing energy to friction. When the ship needs to maneuver, the hab module can be retracted, spun down, and reattached to the main body of the spaceship.
Is this a nutty idea? It sounds brilliant to me, but I'm not an engineer.
---------- Post added at 02:09 AM ---------- Previous post was at 02:08 AM ----------
Also, apologies for the dull, text-heavy OP. Next time I throw out a "concept" post like this, I'll not be lazy and actually include some diagrams or something!
From what I understand, it's very difficult to build a spacecraft that generates gravity-simulating acceleration by rotating a long arm with a habitat module attached, or a wheel design for that matter. There are several issues, but the biggest seems to be energy usage. If you have a spinning section, it's going to lose energy due to friction and so you'll need to keep spinning it back up to speed with thrusters or an engine of some sort, and that's a huge fuel penalty.
I know that the Mars Direct people came up with a novel concept of rotating the entire spaceship around a common axis to generate artificial gravity. Pretty clever idea; since the spaceship is not losing any energy to friction then, like an asteroid spinning in empty space, it can rotate for a very long time without applying much if any additional energy. But for a larger spacecraft, it doesn't seem practical to have to constantly spin up the entire ship between maneuvers.
So, at some point thinking about this, I had my eureka moment: You could have a traditional non-rotating craft. You get it set on its trajectory, and then you detach a companion habitat module and just spin that up. Now, since the spaceship is already on its trajectory and traveling at a constant velocity, the detached section should (in theory) stay with the main craft, but it's not in contact, so it should be able to rotate freely without losing energy to friction. When the ship needs to maneuver, the hab module can be retracted, spun down, and reattached to the main body of the spaceship.
Is this a nutty idea? It sounds brilliant to me, but I'm not an engineer.
---------- Post added at 02:09 AM ---------- Previous post was at 02:08 AM ----------
Also, apologies for the dull, text-heavy OP. Next time I throw out a "concept" post like this, I'll not be lazy and actually include some diagrams or something!