The newest version attached works for me but not for ben. We had to fix a bug with Ummu airlock state. I recompiled and now he gets the can't find the module error
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>>> ERROR: Could not load vessel module: LEOPOD1
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
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>>> ERROR: Could not load vessel module: LEOPOD2
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
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>>> ERROR: Could not load vessel module: LEOPOD3
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
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>>> ERROR: Could not load vessel module: YELLOWDISCOVERY
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
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That's expected, since the module in there uses VC2013 debug libraries (i.e. it was compiled in "Debug" configuration).But not this .dll
View attachment 13697
This is the error log generated and the Leonov.dll IS in the Modules folder
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>>> ERROR: Could not load vessel module: Leonov
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
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Have you tried a fresh rebuild (Ctrl-Alt-F7)?So what am I doing wrong. I am setting it to release and compiling.
This should be fine. It doesn't require the debug versions of the VC(++)2013 libraries, but only those which are redistributable.Hopefully this one is better.
So this is what I did. I move the pod out of its storage location, put an EVA in, rotated the pod to prepare to head to airlock. I press Ctrl 2 and nothing happens. I hear the sound but no animationSo what happens? So have you selected the pod but the pod does move outside the ship?
Tried everything you said. Still a no go. I even selected Pad 3 and tried to press Ctrl 1 and it doesnt do anything. If you want Ill make a video showing the problemjgrillo2002,
The Leonov Pod deployment sequence is a motion sensitive event. Pod deployment can be disrupted by ship motion or relative drift between an undocked and unattached Pod and it's pad on the Leonov. To begin, make certain the Leonov is "still" i.e. no rotation or translation that can result in differential motion between the Leonov and it's pod. In the operations manual pp 47-49, it's also important to press "Ctrl+J" to detach and dock the Pod to the pad and, once the UMmu is populated to the Pod, press "Ctrl+K" to attach the Pod to the pad. This attachment is sensitive to relative motion between the ships. I'd bet this is the issue.
Hope this helps!
Ben