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Nothing serious broken though?
I was thinking the next step will be to copy over the buoyancy script and get it to add a force to the vessel in question, at which point the player can then muck about as they see fit. After that, the camera needs to be modified so that it doesnt rotate with the user, and then we will at least have our first steps for the project completed.
Not yet... but then, we should find a way to avoid conflicts. Like somebody works on the scenes and somebody else creates the scripts.