I can confirm that the KSC15 final approach scenario CTD has been fixed. It did reveal a major problem though, that following the guidance diamond leads to a violent crash several thousand feet short of the runway, nowhere close to the threshold of the runway. There is zero chance of a recovery unless you realize this long before. Maybe the target coordinates for KSC15 is off?
The coordinates are fine.
A while back I had to disable an integrator in Autoland guidance, as it made the NZ command "lazy" during the second half of the pull-up, and from then on, although AUTO lags the diamond, it has always gotten to runway. If you are following the diamond (in CSS) there should be no problems.
What can cause that is trouble in the other axis: the infamous rudder/aileron force fight, which causes the vehicle to fly a large beta, thus bleeding energy fast. A sign of this is the rudder trim integrator saturating (6º), and this is displayed in the VERT SIT display. This sometimes happens when rolling out of the HAC, other times when there is tons of wind in the OGS. I haven't been able to fix this... :facepalm: I can only recommend flying without wind... :shrug:
---------- Post added at 08:24 PM ---------- Previous post was at 06:48 PM ----------
Well, it's official. :thumbsdown:
Went to D3D9 to debug the APU sound issue and it shuts the computer down after 1 or 2 seconds. It started doing that when using the NVIDIA GPU maybe 2 or 3 years ago, so I had to use the Intel integrated GPU since, but now that one also "pulls the plug". :compbash:
The only positive thing is that I just ran MOGE and the sound issue algo shows up there, so I think I can debug it. :shrug: