Advanced Question How Much planets can Orbiter 2016 Take?

Depends on the hardware you use....
 
but its not like orbiter is limited to a certain number of maximum planets?

Maybe martins can tell a limit of the implementation, but right now, no limit is known. The Outer Planets add-on had been quite full of moons without causing problems.
 
Right now I've got about 100 objects. I'm working on getting the bugs out of the Outer Planets addon for 2016, which would add about 100 more. I think I got up to 250 or so in Orbiter 2010-P1 before it started bogging down...
 
Right now I've got about 100 objects. I'm working on getting the bugs out of the Outer Planets addon for 2016, which would add about 100 more. I think I got up to 250 or so in Orbiter 2010-P1 before it started bogging down...


And with the Bogging down it went real slow and complicated?
 
Depending on the exact data structure in which Orbiter organises its objects, there might be a hard limit to their number or not. The most probable way of organisation would be a simple array indexed by an unsigned 32-bit integer, which would constitute a hard limit of 4,294,967,296 objects in the scenario (that most probably includes all objects like vessels, bases and planets).

In other words, if there is a limit it's probably a lot higher than any current CPU can practically handle, or that the average user even has ram for. How much you can put in there before it start lagging noticably therefore purely depends on the CPU of whoever runs the scenario.
 
Last edited:
...4,294,967,296 objects in the scenario (that most probably includes all objects like vessels, bases and planets).

In other words, if there is a limit it's probably a lot higher than any current CPU can practically handle, or that the average user even has ram for. To run calculations for. How much you can put in there before it start lagging noticably therefore purely depends on the CPU of whoever runs the scenario.

Hmm... I'll probably run into this (if there is a limit) when I re-build my Lunar Station using IMS 2.0.... :facepalm:

Dantassii
HUMONGOUS IMS shipbuilder
 
Back
Top