Problem Night textures for meshes

galleto

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I'm building a moon base as my first ever attempt of making something for orbiter and i dont know how to implement the night textures i created for my own meshes. I can see that they have to be in the same folder as the day textures and with a _n suffix in the name of the file but they dont seem to be working and I cant find any more info regarding this :facepalm:
Some help would be appreciated.
 
What happens to your textures as you move into local darkness? Do they disappear or remain as the "day" texture?

N.
 
I have not done this for a very long time but:
does not the night texture have to be declared in Orbiter/Config/Base.cfg?

; === List of generic textures ===
BEGIN_TEXTURES

.....................
mytexture_n
 
I have not done this for a very long time but:
does not the night texture have to be declared in Orbiter/Config/Base.cfg?

; === List of generic textures ===
BEGIN_TEXTURES

.....................
mytexture_n

I have been checking out another projects but I cant see any BEGIN_TEXTURES entry.
 
In "Orbiter/config/" there is a file named Base.cfg. Take a look at it.
 
Hi,
I think you need to edit the /Config/Base.cfg file. Add your texture names to the default list.
 
As said by Fort and BrianJ above, you need to put your texture names into the /Config/Base.cfg file.

Here is my information for one of my base add-ons:

Brisbane Installation.

Extract to the Orbiter directory, keeping directory paths, then
add these lines

Brisbane_Wall01
Brisbane_Wall02
Brisbane_Wall03
Brisbane_Wall04
Brisbane_Wall05
Brisbane_Wall06
Brisbane_Wall07
Brisbane_Wall08
Brisbane_Roof01
Brisbane_Roof02
Brisbane_Roof03
Brisbane_Roof04
Brisbane_Roof05
Brisbane_Roof06
Brisbane_Roof07
Brisbane_Roof08
Brisbane_Roof08a

between

; === List of generic textures ===
BEGIN_TEXTURES
...
and
...
END_TEXTURES

in the base.cfg file, keeping all existing entries.
The base.cfg file should be in your Orbiter\Config directory.

== Credits ==

Dr. S.
Ar81 - SurfaceTile Wizard and Mesh Wizard
Orbiter-forum members for lots of advice and help.

== Credits ==

5/11/2010.
N.
 
Well that didnt work out. I found a better solution by using light emmiting materials so they look bright at night.
Thanks for the help anyways guys
 
Last edited:
How so?

I've just installed YBBN Brisbane base add-on into Orbiter2016, added the new texture names as above into /Config/Base.cfg, opened scenario "Delta Glider at Runway 01", accelerate times till its dark and the night textures appear.

They aren't pretty as I just inverted the chroma for the _n.dds files. but they prove the principle.

Have you changed your textures content when you made the _n.dds version?

N.
 
Last edited:
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