This guide is intended to help users install NASSP 8.0 Beta into Orbiter 2016 Beta. If you are looking for information on installing NASSP 7.0 for Orbiter 2010, please see the wiki article here: http://nassp.sourceforge.net/wiki/Installation
Requirements:
- Latest Orbiter Beta NASSP 8.0 is not compatible with Orbiter 2010 or Orbiter 2016 and is at this time only compatible with the latest Beta release of Orbiter Beta R90 which includes a crucial fix to docked spacecraft physics which is not in the release version.
- Microsoft VS C++ 2017 Redistributable (x86) Package if it's not installed already. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
- A recent Microsoft DirectX Runtime, for example by using the Microsoft DirectX End-User Runtime Web Installer: https://www.microsoft.com/en-us/download/details.aspx?id=35
Installation:
1. Install Orbiter Beta:
We recommend using the snapshot of Orbiter Beta R90 here: https://www.orbithangar.com/showAddon.php?id=4f300319-5ee2-4c48-a213-50995a480e06 and extract the zip to your desired install folder.
Alternatively, if you wish to use the old SVN method, follow this link http://orbit.medphys.ucl.ac.uk/betainstall.html for instructions on how to install the beta version of Orbiter.
Note: As of July 2021, Orbiter has become open source and further development has moved to GitHub. The above link is to install the last SVN snapshot which is R90, but it is unknown how long this SVN repository will be maintained.
2. Texture Installation:
-Required: Download standard orbiter textures under "Orbiter core package download" and choose the zip file: http://orbit.medphys.ucl.ac.uk/download.html and copy the Textures folder to your orbiter beta install location.
Note: Mirror's 1 and 4 appear to be the only ones working.
-Optional: Download high-resolution Earth & Moon textures under "Optional high-resolution texture download": http://orbit.medphys.ucl.ac.uk/download.html and copy to your Textures/Earth and Textures/Moon folders respectively.
Note: Mirror's 1 and 4 appear to be the only ones working.
Note: If the above links don't work for you, there are alternate links for high resolution textures here: https://www.orbiter-forum.com/resources/orbiter-2016-high-resolution-texture-packs.5676/
-Optional: Download the surface micro textures here: https://www.orbiter-forum.com/resources/d3d9-microtexture-pack.5496/ Scroll down to "MicroTexture Pack for D3D9Client" and unzip to your Orbiter directory.
-Optional: Download "Apollo Landing Sites for Orbiter 2016" by ggalfi here: http://absimp.org/orbitersim/apollolandingsites.html and unzip to your Orbiter directory.
The scenery is breathtaking but be aware there can sometimes be a mismatch between the visible terrain and the physical terrain in the Orbiter engine, so the LM can sometimes be floating above or sunken into the surface after landing. If you try and land exactly at the historical landing site, the mismatch should be minimal.
Note: The high resolution textures and micro textures are optional but really add to the visual experience
3. Install D3D9Client:
- Go to https://www.orbiter-forum.com/resources/d3d9-for-orbiter-beta.5495/ to get the latest version of the client for Orbiter Beta R90.
- Download and unzip the client file to your Orbiter installation folder.
- Start Orbiter_ng.exe (NOT Orbiter.exe) from your Orbiter installation folder. Go to the "Modules" tab and activate the "D3D9Client" module. The "Video" tab appears, configure the video settings as you like, they are quite similar to the usual Orbiter video settings. It is recommended to use "Full Screen Window" mode.
IMPORTANT: Click "Advanced" and add a check beside "Enable absolute animation handling" to prevent animation drift happening in certain cases in the VC. You can also configure the other options in that page to your liking. We also recommend Reflection Mode "Full Scene" to get the best out of the CM's reflective texture.
4. Install XRSound 2.0: https://www.orbiter-forum.com/resources/xrsound-official.5455/
Note: OrbiterSound is not directly supported anymore.
5. Finally, download the latest build of NASSP at this link: https://github.com/orbiternassp/NASSP/releases and unzip to your Orbiter directory. Do the same with the small XRSound config zip file that can be found at the link as well. These files only have to be downloaded once. They are not part of the main NASSP build so that personalized changes can be made to the sound configuration, without being overwritten by a later NASSP build.
Configure Project Apollo:
1. Start Orbiter, go to the "Parameters" tab and make sure that at least Complex flight model, Limited fuel and Nonspherical gravity sources are enabled. Note: At this time, it is recommended to leave "Gravity-gradient torque" and "Atmospheric wind effects" disabled as in some occasions they can cause CTDs or other issues with NASSP.
2. Go to "Visual effects" tab and configure to your liking. Make sure to have a check on surface elevation, using LINEAR interpolation in order to not have the landed LM seem sunken into/floating over the lunar terrain. You should also check "Particle streams" to see the various particle/dust effects in NASSP and "Local light sources" for the night-time launch pad lighting.
3. Go to the "Modules" tab and activate the "ExtMFD", XRSound", "ProjectApolloMFD" and "ApolloRTCCMFD" modules. Do not use the DX9MFD as it is known to cause crashes.
4. Go to the Vessel Configuration->Project Apollo Configuration on the "Extra" tab. If you have a joystick, this is where you can configure your joystick for use in NASSP. Do not use the normal Orbiter controls page to configure your joystick, there it should be <Disabled>. In the "Miscellaneous" tab, make sure "Multi-Threading in time acceleration" is checked. It is also recommended to set a limit for time acceleration, NASSP runs best at 50x or less depending on the hardware you are using.
And that is it! Enjoy
How to update NASSP:
Download the latest build of NASSP at this link: https://github.com/orbiternassp/NASSP/releases and unzip to your Orbiter directory. (Click yes to overwrite files)
Please note, timestamped saves (i.e. those within the "Apollo Mission Scenarios" folder) do not have the latest systems updates. Because of this, they may have alarms and other quirks when loading them. We encourage starting with a fresh launch.
We hope this guide helps, if you need assistance or troubleshooting please visit our discord channel! Have fun!
Requirements:
- Latest Orbiter Beta NASSP 8.0 is not compatible with Orbiter 2010 or Orbiter 2016 and is at this time only compatible with the latest Beta release of Orbiter Beta R90 which includes a crucial fix to docked spacecraft physics which is not in the release version.
- Microsoft VS C++ 2017 Redistributable (x86) Package if it's not installed already. https://support.microsoft.com/en-ca/help/2977003/the-latest-supported-visual-c-downloads
- A recent Microsoft DirectX Runtime, for example by using the Microsoft DirectX End-User Runtime Web Installer: https://www.microsoft.com/en-us/download/details.aspx?id=35
Installation:
1. Install Orbiter Beta:
We recommend using the snapshot of Orbiter Beta R90 here: https://www.orbithangar.com/showAddon.php?id=4f300319-5ee2-4c48-a213-50995a480e06 and extract the zip to your desired install folder.
Alternatively, if you wish to use the old SVN method, follow this link http://orbit.medphys.ucl.ac.uk/betainstall.html for instructions on how to install the beta version of Orbiter.
Note: As of July 2021, Orbiter has become open source and further development has moved to GitHub. The above link is to install the last SVN snapshot which is R90, but it is unknown how long this SVN repository will be maintained.
2. Texture Installation:
-Required: Download standard orbiter textures under "Orbiter core package download" and choose the zip file: http://orbit.medphys.ucl.ac.uk/download.html and copy the Textures folder to your orbiter beta install location.
Note: Mirror's 1 and 4 appear to be the only ones working.
-Optional: Download high-resolution Earth & Moon textures under "Optional high-resolution texture download": http://orbit.medphys.ucl.ac.uk/download.html and copy to your Textures/Earth and Textures/Moon folders respectively.
Note: Mirror's 1 and 4 appear to be the only ones working.
Note: If the above links don't work for you, there are alternate links for high resolution textures here: https://www.orbiter-forum.com/resources/orbiter-2016-high-resolution-texture-packs.5676/
-Optional: Download the surface micro textures here: https://www.orbiter-forum.com/resources/d3d9-microtexture-pack.5496/ Scroll down to "MicroTexture Pack for D3D9Client" and unzip to your Orbiter directory.
-Optional: Download "Apollo Landing Sites for Orbiter 2016" by ggalfi here: http://absimp.org/orbitersim/apollolandingsites.html and unzip to your Orbiter directory.
The scenery is breathtaking but be aware there can sometimes be a mismatch between the visible terrain and the physical terrain in the Orbiter engine, so the LM can sometimes be floating above or sunken into the surface after landing. If you try and land exactly at the historical landing site, the mismatch should be minimal.
Note: The high resolution textures and micro textures are optional but really add to the visual experience
3. Install D3D9Client:
- Go to https://www.orbiter-forum.com/resources/d3d9-for-orbiter-beta.5495/ to get the latest version of the client for Orbiter Beta R90.
- Download and unzip the client file to your Orbiter installation folder.
- Start Orbiter_ng.exe (NOT Orbiter.exe) from your Orbiter installation folder. Go to the "Modules" tab and activate the "D3D9Client" module. The "Video" tab appears, configure the video settings as you like, they are quite similar to the usual Orbiter video settings. It is recommended to use "Full Screen Window" mode.
IMPORTANT: Click "Advanced" and add a check beside "Enable absolute animation handling" to prevent animation drift happening in certain cases in the VC. You can also configure the other options in that page to your liking. We also recommend Reflection Mode "Full Scene" to get the best out of the CM's reflective texture.
4. Install XRSound 2.0: https://www.orbiter-forum.com/resources/xrsound-official.5455/
Note: OrbiterSound is not directly supported anymore.
5. Finally, download the latest build of NASSP at this link: https://github.com/orbiternassp/NASSP/releases and unzip to your Orbiter directory. Do the same with the small XRSound config zip file that can be found at the link as well. These files only have to be downloaded once. They are not part of the main NASSP build so that personalized changes can be made to the sound configuration, without being overwritten by a later NASSP build.
Configure Project Apollo:
1. Start Orbiter, go to the "Parameters" tab and make sure that at least Complex flight model, Limited fuel and Nonspherical gravity sources are enabled. Note: At this time, it is recommended to leave "Gravity-gradient torque" and "Atmospheric wind effects" disabled as in some occasions they can cause CTDs or other issues with NASSP.
2. Go to "Visual effects" tab and configure to your liking. Make sure to have a check on surface elevation, using LINEAR interpolation in order to not have the landed LM seem sunken into/floating over the lunar terrain. You should also check "Particle streams" to see the various particle/dust effects in NASSP and "Local light sources" for the night-time launch pad lighting.
3. Go to the "Modules" tab and activate the "ExtMFD", XRSound", "ProjectApolloMFD" and "ApolloRTCCMFD" modules. Do not use the DX9MFD as it is known to cause crashes.
4. Go to the Vessel Configuration->Project Apollo Configuration on the "Extra" tab. If you have a joystick, this is where you can configure your joystick for use in NASSP. Do not use the normal Orbiter controls page to configure your joystick, there it should be <Disabled>. In the "Miscellaneous" tab, make sure "Multi-Threading in time acceleration" is checked. It is also recommended to set a limit for time acceleration, NASSP runs best at 50x or less depending on the hardware you are using.
And that is it! Enjoy
How to update NASSP:
Download the latest build of NASSP at this link: https://github.com/orbiternassp/NASSP/releases and unzip to your Orbiter directory. (Click yes to overwrite files)
Please note, timestamped saves (i.e. those within the "Apollo Mission Scenarios" folder) do not have the latest systems updates. Because of this, they may have alarms and other quirks when loading them. We encourage starting with a fresh launch.
We hope this guide helps, if you need assistance or troubleshooting please visit our discord channel! Have fun!
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