Space Station Building Blocks 4.1

eveningsky339

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First, let me say that this is an amazing addon, and I thoroughly enjoy creating stations.

But, I have a question. Oftentimes I make scenarios with two custom stations made out of these building blocks. However, when I try to align my orbit with one, I have to sift through 50+ BM211s and the like. Is there any way I can convert all these separate "docked" building blocks into one vessel (with one name)?
 
you can edit the config files so that you cant select the vessels
 
You could merge those meshes (which involves knowledge on how to edit meshes manually) and create a config file with all the docking ports for that single mesh. The problem is that you would not have any animations unless you coded a DLL for that new craft, but you might need to code C++.
 
This is an issue inherent in the the flexibility of having a set of building blocks for station building: You either get that flexibility and end up with as many vessels as you have modules, or you create an addon that's one big vessel, like Celestium. Let me suggest that you make at least one of the non-sc3 modules have a very easily identifiable name so that it's easy to pick off a long list. It's the only solution I can think of ....
 
I think the Code of Vchamp for Vessel-building-blocks, though still in developement, would be a great update for SSBB. Vchamp even managed to get centrifuges working without the workaround that was used for SSBB. The meshes merge to one, animations, textures and attachement points all preserved. The source is available at sourceforge.net, so if anybody wants to use the code for updating SSBB, feel free to do so.

another option would be to write compatible configs for the meshes of SSBB and use them directly with the same code. You'd have to code an apropriate command module though. I don't know how much functionality is implemented in SSBB, so if it's an acurate simulation of spacestation behaviour this might be inapropriate. "All" that we can offer for the Vessel building blocks currently is Ummu support, managed consumables (Oxygen etc) and Heat dynamics (modules need radiators to cool down etc.)
 
There is a tool to create scenarios easier, where you launch more modules inside the Big Space Plane to build the station.
[ame="http://www.orbithangar.com/searchid.php?ID=3152"]Big space plane 4.0 scenario generator 1.1[/ame]
You must add existing scenario text from existing modules manually to this tool, but the new modules can be loaded easily inside BSP.
You need the remarkable BSP4.0 and SSBB40 or SSBB41 addons to use this tool.
 
Thanks ar81. I do have the BSP and I enjoy flying it very much. I'll be sure to give this tool a whirl.
 
Where do you get the Station Blocks

I can put them together i just need the building blocks (Soloar Panels, docking Bays, Intersetions, Lab Compatments etc.) where can i get these.:huh:
 
I can put them together i just need the building blocks (Soloar Panels, docking Bays, Intersetions, Lab Compatments etc.) where can i get these.:huh:

You can get them on OrbitHangar. Nearly all add-ons can be found there.
Add-ons by the francophone community are usaly found onMustard's site. Be sure to check it out. Some really great stuff in there!
 
But, I have a question. Oftentimes I make scenarios with two custom stations made out of these building blocks. However, when I try to align my orbit with one, I have to sift through 50+ BM211s and the like. Is there any way I can convert all these separate "docked" building blocks into one vessel (with one name)?

It's a piece of cake: just edit the config file for each building block you want to "hide" and add this line to each:

Code:
EnableFocus = false

Now those individual building blocks will not appear in the vessel selection list. Remember to leave one of the building blocks with focus still enabled so you can locate that station and dock with it.

You will probably also want to prevent those vessels from appearing in the scenario editor; you can do that with the following line:

Code:
EditorCreate = false
 
It's a piece of cake: just edit the config file for each building block you want to "hide" and add this line to each:

Code:
EnableFocus = false
Now those individual building blocks will not appear in the vessel selection list. Remember to leave one of the building blocks with focus still enabled so you can locate that station and dock with it.

You will probably also want to prevent those vessels from appearing in the scenario editor; you can do that with the following line:

Code:
EditorCreate = false
Thanks a lot! :thankyou:
 
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