Shukra Venus Balloon Station Alpha Release 080810

whats that Black text on the bottom of the screen for ?
 
Strange.
Anything special about your system/installation?
Any other add-ons not working in a strange way?

Not much, but I notice that the XR vessels are currently crashing without a explanation in the log, will investigate this, maybe it is related.

Using the UMMU from the Deltaglider IV on the ground, the arrow keys don't work, but the numpad keys work as they should.
 
whats that Black text on the bottom of the screen for ?
Black on white? Debug data, forgot to cut out.

Using the UMMU from the Deltaglider IV on the ground, the arrow keys don't work, but the numpad keys work as they should.
"arrow keys don't work"?
Just to clear it out, the UMMU should be controlled just like on the ground, if you use left/right arrow keys, it won't work.
If that is not the case, i'm at loss of what the problem could be.

Can anyone else confirm the problem?
 
There's a CTD that seems to be dependent on distance flown from the station (somewhere in the 13km range). I'm not sure exactly what distance Orbiter stops rendering the station at, but I have a feeling it's tied to that.
 
There's a CTD that seems to be dependent on distance flown from the station (somewhere in the 13km range). I'm not sure exactly what distance Orbiter stops rendering the station at, but I have a feeling it's tied to that.
It's being rendered up to outer orbits, so it may be unrelated.
Any certain way to reproduce the CTD?
 
"arrow keys don't work"?
Just to clear it out, the UMMU should be controlled just like on the ground, if you use left/right arrow keys, it won't work.
If that is not the case, i'm at loss of what the problem could be.

Can anyone else confirm the problem?

Current behavior:
on the shukra station, Arrow up moves the UMMU astronaut forward and Arrow down moves him backward. Numeric keyboard triggers RCS correctly, but rotation moments of the UMMU are not able to rotate the astronaut.

On the ground all is correct.
 
can I have a list of ummu controls ? and can I make the ummu jump up into the air ?
 
D'oh I just jumped from the platform and the UMMU was cooked.

LOL, I think I had a older version of UMMU. I managed to reach 10 km altitude, but the parachutes opened and made descent far too slow.
 
It's being rendered up to outer orbits, so it may be unrelated.
Any certain way to reproduce the CTD?

I updated to the newer version and the problem dissapeared. With the older version it could be reproduced by trying to fly further than 15 km or so from the station, whereupon it would CTD without fail. With the current version it cannot be reproduced. Never mind.
 
i have found a bug you cannot attach DGIV cargo to a ummu or the DGIV when you are on the platform
 
Both. Since it's not attached to the surface of a planet, it has to be programmed into Orbiter as a vessel, but it's function for the user is that of a base.
 
Current behavior:
On the ground all is correct.
Ok, let's continue.

I've remapped the movement keys to ADWS array, please try it now, so to determine whether it is input problem or system problem:
http://orbides.1gb.ru/orbf/shukra-keyup-080812.zip

can I have a list of ummu controls ? and can I make the ummu jump up into the air ?
Controls are the same as in it's normal ground operations.
The only way to jump in it is to get over the edge, where it would leap up and clear into the abyss.

i have found a bug you cannot attach DGIV cargo to a ummu or the DGIV when you are on the platform
It's more of a limitation than a bug.
Nothing can be done with DGIV payloads dropped to the deck.

Putting a turbo pack is not impossible, but tricky.

Hey, is this station a craft or a base?
It is both and the same.

I can picture Artlav's list forming:
Item #37: add a fence
Are you sure you want me to restrict your freedom to do some extreme base jumping from the platform? :)
 
This is hard to land on, is there a way to mark the runways at a distance?

well, i suggested a optical landing system as improvement, like on aircraft carriers.

Otherwise, just do training. the best landing strategy I have for the swift 1 is to approach the runway with 90 m/s at about 8° angle for better aiming. closer to the runway, usually when the proximity warning of Orbitersound starts, cut thrust and increase AOA with dropping velocity until you are 70 m/s fast. If you make this right, the velocity vector marker is still exactly at the touchdown point. Use thrust now again to keep velocity stable. When you are above the runway, close to the controlled crash into it, cut thrust again and prepare for hitting the brakes.


I flew about 10 landings with the Swift 1 until I was happy with the outcome, and missed the first 4 landings. Be lucky that, while air pressure is the same as on Earths surface, the density of the atmosphere is still about 50% higher - and thus, you have 50% more lift&drag for the same velocity.

Artlav: The WASD steering works, I only notice once small bug now: When I want to jump backwards over the rim, the UMMU astronaut jumps forward a few meters and then slowly moves forward until dropping over another rim, without player control. But still an improvement.
 
The WASD steering works, I only notice once small bug now: When I want to jump backwards over the rim, the UMMU astronaut jumps forward a few meters and then slowly moves forward until dropping over another rim, without player control. But still an improvement.
Hm. Nice thinking. Fixed that one. Now it jumps back-forward.
You can still stop the motion with wheel arrest button.

Why the keypad controls not working is a question, i'll keep the ADWS for a backup.

Once again, can anyone else reproduce the UMMU control problem?

This is hard to land on, is there a way to mark the runways at a distance?

well, i suggested a optical landing system as improvement, like on aircraft carriers.

I haven't figured out the workabouts of a whole glideslope indicator system yet, so that is what is done for now:
vbs-080813-1.jpg

vbs-080813-2.jpg
 
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