Recent content by Disconnect

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    Terrain become flat and dark grey/white

    It's everywhere the lit side of earth is black except the horizon. But i've fixed it now, i've downloaded orbiter again, and overwritten the config folder with the things in it. So the config files did something wrong.
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    Terrain become flat and dark grey/white

    Today i was installed UMMU and shuttle fleet to my orbiter 2016 installation with all of the highest resolution terrain and elevation maps, and started old replays. When i've started some of the replays, there was no terrain just dark grey solid color in D3D9Client and the same, but white...
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    New Release D3D9Client Development

    For me the planet/moon textures look washed out. Is this normal? In dx7 mod the terrain is looking better, especially the shadows. Is this normal?
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    New Release D3D9Client Development

    I've just downloaded the level 19 textures for earth, and this problem gone, but maybe just because of the higher resolution of textures
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    New Release D3D9Client Development

    At sunset/sunrise over earth, there are sharp dark/light borders on the horizon, is there any fix for this?
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    New Release D3D9Client Development

    Now with the latest d3d9 its ok, as it have those files. Wow it looks awesome with the terrain, and much less graphical bugs are visible.
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    New Release D3D9Client Development

    Will be a new d3d9 client released for orbiter beta?
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    New Release D3D9Client Development

    No, i have Mars.atm.cfg only, no others for mars for earth i have atmo, atms and atm too. (the svn update did not find missing files). However as i wrote, phobos and deimos neither visible. Here is a video with some bugs around the Moon...
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    New Release D3D9Client Development

    I've just installed beta 10 with the latest d3d9 (rev 9), but i seeing graphical glitches like missing tiles when looking from certain angles, mars is totally black just like phobos and deimos, and spacecraft are illuminated by sun from the opposite direction of what should be when on the...
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    New Release D3D9Client Development

    Not the debug version was activated, and still flickering.
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    New Release D3D9Client Development

    the flickering faces when lit by local light source is still there on R12 :( now i got a radeon hd5770, and the same happens as on hd3850)
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    OHM Glideslope 2.7 for Orbiter 2010

    How can i use this for reentry with shuttle fleet? If i set spaceshuttle trajectory, and follow the glideslope, i simply overshoot the base, as the last part of the glideslope looks like a simple ballistic reentry, not a trajectory for a winged spacecraft like sts.
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    New Release D3D9Client Development

    Isn't d3d9 client support terrain normal maps, or there is a setting needed to enable it?
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