Recent content by Dmitrtr

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    Project D3D11Client Development

    My question was about possibility to bring voxel technology to Orbiter. Yeap, or even something like terrain in Atomontage Engine or asteroids in Miner Wars
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    Project D3D11Client Development

    Just joke of humor now - how about Orbiter on voxel technology, is this possible theoretically?:P
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    New Release D3D9Client Development

    What the right way to do that? I have tried to add normals to base mesh, without success, i just place normal textures with name: _normal.dds, in Texture folder, and obviously this is not the right way!
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    New Release D3D9Client Development

    I'm in shock about the reflections, there is so stunning! It's just hi end graphics! But whether is possible to apply MULTITEXTURING, normal mapping, reflections and other features, to the base meshes? And How? And LOD's for mesh?
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    New Release D3D9Client Development

    There is the way to avoid it, when you look through several meshes with alpha channel?
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    OHM Uranus Rings

    How can i edit planet rings textures?
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    New Release D3D9Client Development

    D3D9 Client works far better with alpha chanell than default Orbiter, but there is a bug, meshes disapear when you look through several meshes with alpha channel textures. And how about LOD implementation to bases and vessels?
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    Orbital parameters planets, moons and vessels

    I want to moon moves exactly along Saturn ring not lower and not higher. But I can not achieve this, moon rises above the ring then moves under them, and newer goes exactly in ring. There is always some inclination.
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    Orbital parameters planets, moons and vessels

    Little question. How to set up orbital parameters of moon in the cfg, to make it rotate around the planet exactly along the equator?
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    Mars 11 textures are amazing

    There is two wariants of L11 moon textures, first from there: http://orbitersimulator.com/orbiter-2010-downloads/ This is great texture, with shadows and looks amasing even without 3d mesh or normals, and with 3d mesh, looks great but without shadows it'll would be beter. And now there is...
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    Mars 11 textures are amazing

    L11 textures not match with another, different L10 textures, with OGLA 3d terrain, and with L10 normals, for D3D11 client, by Veterok. Sad but this level 11 texture useless for me, because it pale and not as beautiful as it could be with 3d terrain or with normals.
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    Project Planetary Textures for D3D11

    There is something strange, with mars L10 normals. L8 looks right from far distance everywhere. But L10 normals looks right in northern hemisphere, and inverted, and becomes opposite to L8 normals in south hemisphere. This is clearly seen on Pavonis Mons, which is located on border between north...
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    OHM Earth High-Resolution Clouds

    I can't see your great textures in D3D11 Client, but it quite nice in D3D9!
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    Project D3D11Client Development

    There is needed normal maps for clouds in Orbiter to look luxuriously like in this video! ---------- Post added at 05:53 PM ---------- Previous post was at 05:12 PM ---------- i faced the problem (bug) with D3D11 Client, with shadow from my base. i create little planet few kilometres in...
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    OHM Nearest Systems

    Yes it works, but this moon invisible in camera menu
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