Just check the Delta II Mission Mod, I haven't found any stuff of Star48B in it.
I know how to program with C/C++ and Orbiter API. I have programmed some Orbiter add-ons though I never publish it. If it is necessary, I will try to write a dll version of the Star48B motor with the spin table and...
Could you add the Star48B motor as a payload of the Centaur stage(the dll vessel) just like in the Solar Probe add-on ?
The Star48B motor can be found in Delta II Missions Mod, but it is necessary to add a spin table on Centaur stage so that we can fire the spin rocket to spin up the solid motor...
Hi brianj, would you like to make a launch scenario for this add-on? The launch scenario in New Horizons add-on is broken since the required add-on is no longer available on Orbit Hangar Mods. I think it is easy to make this scenario because you can use the stuff from Solar Probe . Thanks !
A quick look on my laptop with jarmonik's D3D9ClientBeta10-forRev9.
https://www.dropbox.com/s/um8ygxyvt0ktvep/Orbiter%201.png?dl=0
https://www.dropbox.com/s/ooeh8jwexerr7wf/Orbiter%202.png?dl=0
https://www.dropbox.com/s/lb6v62ktpzqqzdz/Orbiter%203.png?dl=0...
I agree with you to some extend. Some missions such as voyager, even several months off is OK since the relative position between each planet changes slow, but for mission like messenger which uses Earth or Venus multiple times for slingshot, the exact flyby date is important since the relative...
If TransX can perform multiple maneuvers in a single stage, it would be easy to plan this kind of slingshot without using any markers.
Anyway, thanks for your tutorial. Few weeks ago, I managed to send my Rosetta to comet 67P in Orbiter, but I failed to intercept with the comet in the final...
It's an excellent add-on, but I noticed a problem that the CG of the second stage on the Delta4M is outside of the rocket, which makes it unrealistic.
CG on Detla4M stage 2 (outside of the rocket)
CG on Detla4 Heavy stage 2
Sorry for my unclear expression. My problem is the extra info does not display in Atlas V 1st stage and Centaur when I use D3D9 Client. The default HUD works fine.
Looks great ! Especially the Atlas V rocket ! There's one problem is when I played with D3D9 Client, the HUD display won't appear until I jettisoned the Centaur stage. Is there any solution to it ? Thanks !
A small program I had done long time ago. It converts the TLE format to a simple format that contains the classical orbital elements of a spacecraft.
Hers's the source code. I built it in VS2010, if you want to build it in other IDE, you need to modify some functions like "strcpy_s","strcat_s"...
Two-Line Element Sets:
ISS (ZARYA)
1 25544U 98067A 13081.16633392 .00030933 00000-0 50677-3 0 4559
2 25544 51.6465 180.3692 0012035 60.7316 12.0155 15.52123944821193
I converted the data so it can be read easily.
Name : ISS (ZARYA)
Update Time: March 22nd ...
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