THANK YOU !
there were a few .msh to edit but fortunately their name was obvious (hill.xx..msh mountain.xx.msh crater.xx.msh ) and after adding that FLAG 1 after the GROUPS 1 it worked excellently !
Many thanks, going to stay with DX9 now without needing to turn the shadows off , happy...
Hello,
It's been a while i haven't run my good old Orbiter with my favorite addons, i saw that most of them weren't updated for later Orbiter version, so i stayed with my good old Orbiter 2010 P1 for now.
Testing the D3D9 Client , i ran into an issue using Wideawake International (my favorite...
Thank you for replying
The only option you mention that was still turned on was the enhance pointer precision, i'll turn it off and try again.
edit : unfortunately didn't changed the problem.
The difficulty in finding what exactly cause this is difficult, because i can switch between windows...
Hello
Testing Orbiter 2016 and the latest dx9 client with Orbiter_NG.exe
I play windowed as i like to read ships and procedure manuals and tutorials while playing, so it's easy to me to just click on pdf/browser that are behind my Orbiter window instead of ALT-TAB if i was full screen.
But...
the collision modelling with the terrain looks like a very impressive change in the video from the first post. I will have to land more correctly now :D
I have a question about as i use the DX7 version of Orbiter and not the DX9 client because i use some addons that are not compatible with it.
Am i going to run into troubles with the new XR "D3D9-Ready" releases while playing with DX7 and should i just keep using the XR version i have instead ?
It worked,
Nice ascent, i liked the part in which you accepted to lose a bit of altitude to stay under 55km altitude, good trick to keep most scram efficiency and have increased speed.
I will have to try that to see if it can spare more fuel.
I noticed in the release candidate thread of the...
After figuring out where the download button was on your link, i noticed you uploaded a .scn (your replay file i guess ?)
But you didn't uploaded the flight datas (in the Flight folder you have a sub folder that have the same name as the replay file), without the flight datas, you can view this...
That's a great improvement.
If it can help, it seems i refined my method a bit and managed to get a (roughly) 230x230 km while having a bit more than 62% main fuel left.
Here it is :
Take off Full engine at 100km/h with Attitude Hold autopilot set to pitch 50 degree, then Gear Up.
Wait until...
Learn something new everyday is always good, i was so persuaded it was gravity pull that i didn't double checked :)
Anyways back to fuel sparring attempts, i tried the 200x200 orbit challenge and managed 61.2 % at an orbit of 206x202 km
Replay is there :
http://www.sendspace.com/file/es0xl2...
It's a matter of preference, for me it's the XR-2 that i use in most of my Orbiter flights.
The DG-IV is always a very good ship, but i prefer the XR-2.
At first it was the 3D cockpit of the XR-2 that got it my preference.
Even if it's non-functionning yet , it allows for a nice immersivity...
Yes, the challenge is :
-start from default settings for XR-2 (start from "Ready for take off to ISS" default Ravenstar mission is the best conditions for this)
-Ascent and get a circular orbit (at least roughly circular) while having in the end as much Main engine fuel remaining as possible...
Yes, it's great fun to see how much you can optimise your ascents when tweaking your own methods, additionally you learn a little bit more each time too and can get interesting procedures from other Orbiter pilots ;)
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