Wings 3d Question
The diffuse on new material seems to be set to 1.0, and that is what is giving me the problem. I didn't know the material settings affected snapimage.
I'm just getting started with my own add ons and am learning Wings 3d.
Has anyone experienced this: If you snapimage a light-colored texture that you prepared in Paint and saved as a .bmp file onto say, a flat mesh object, then export it to Orbiter, it shows up darker than it was in Wings 3d. I...
Trouble with OBM
Thanks, Paddy.I wondered what those little boxes were for.
And to Csanders, also thanks. I will experiment with your s:thumbup:uggestion.
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I don't know if this belongs in a new thread or...
Trouble with OBM
So how do you export a mesh from Wings 3d with the x- coords reversed? I'm not seeing anything on the preferences panel that concerns that.
Trouble with OBM
What would happen if you built a mesh in Wings 3d looking at the top of it from the -Y vantage point? I must say, this 3d modeling coordinate system is a pain to get used to. I come from a manufacturing QA/cad/cam background with regular cartesian coords, where the XY plane is...
OBM Troubles
Hi Paddy,
I've been experimenting with several things to see which is the best/easiest way to dress up my base (Which is Edwards AFB, I plan to make it an ongoing work in progress). I have to texture it by hand because I'm making custom textures from sat. shots to give it a...
Trouble with OBM
The problem I'm also seeing with OBM is that if I put a mesh or other object with a custom-made texture in a base config. file and it works just fine in Orbiter, and then open up that base again in the OBM editor, OBM rewrites the config. file for the base in question and...
Does anyone know of a way to add to the "library" of textures that OBM offers when adding/editing block objects in a base? The textures offered are awfully limited. I haven't been able to find any answers in the documentation or on the forum.
So what you (and the youtube tutorial) are saying is that I can take my mesh, apply a texture to it and export it as a single .msh entity that will be recognized by Orbiter and Orbiter Base Maker? That would be great if I could learn how to do it.
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Meshes
Thanks Paddy, I'll try that. Can you tell me how the UV map thing works in Wings 3D? I've been looking for a good explanation of how UV mapping works on the Net, but without much luck.
Problem with meshes
Hey Guys,
I'm having some further problems getting my base up and running. I created a mesh in wings 3d and exported it to meshmaker to make it usable in Orbiter, but I get an error message from Meshmaker when I convert it. It spits out an output.msh file which I rename...
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