Fly-By-Wire (FBW) complements or replaces Orbiter's support for game controllers like joysticks and HOTAS (Hands On Throttle And Stick) systems like the Saitek X52 or Thrustmaster Cougar. With FBW, you can currently assign different axes on different game controllers to control main engine thrust, hover engine thrust, retro engine thrust, aileron, elevator, rudder (but not the nosewheel), elevator trim, and bot rotational and translational RCS thrusters.
For details, see
Fly-By-Wire EGCS at OrbiterWiki
For support or to discuss FBW, please visit the
Discussion Thread at the Orbiter-Forum
New in 0.9.1
[*]Bugfix: saving/restoring settings for controllers having names ending with a space.
[*]source code in /Doc/FlyByWire/Sources
changes in 0.9
[*]new input type "combined" (combine any two joystick inputs to act as one axis)
[*]use custom function to modify joystick input
[*]presets for identity, linear, exponential function
[*]mirror function (for symmetric controls)
[*]saving and loading of custom functions
[*]new "shared" mode for main and retro engine (control both with one joystick axis)
[*]audio feedback on mode change (main/idle/retro)
[*]latest SDL library (1.2.13) included