I have got several questions from people about vectors. Vectors are widely used by Orbiter, and those are specially important when making addons. Since vectors are a concept that is better understood with images, I decided to make this tutorial.
Understanding 3D is hard enough for people, and explaining 3D vectors via email is not the best approach. So here you have it.
This tutorial is intended to provide some awareness about the concepts involved in the understanding and basic calculation of vectors for Orbiter.
It is not a tutorial to make addons, but these concepts would be useful if you have no idea of what a vector or a normalized vector is.
I am covering only the most relevant concepts, not really a math class, but relevant concepts for Orbiter.
INSTALLATION: Unzip the contents of this pack wherever you want, while preserving directory structure.