Search results

  1. Tschachim

    Problem Ground/KSC goes white with NASSP 6

    NASSP6 isn't compatible to the current KSC surface base tiles, you need to use Project Apollo - NASSP 7: http://nassp.sf.net Cheers Tschachim
  2. Tschachim

    Problem NASSP CVS Problem

    This is the problem: Did you do the CVS checkout in a new, empty directory? If not, please try again with an a new, empty directory. If yes, it's a little bit strange. In this case you could try to create a "Sound" directory within a new, empty directory and then try again. But it should...
  3. Tschachim

    Problem NASSP CVS Problem

    Hi -Apollo- the CVS snapshot is old, but still the most recent beta version, you won't get much new using CVS. For fixing CVS, I'd need the exact error message (copied from the TortoiseCVS window at best), otherwise I can't tell what's the problem. Cheers Tschachim
  4. Tschachim

    General Question Deatching Apollo MSS (NASSP)?

    Some info is here: http://nassp.sourceforge.net/wiki/Saturn_V_Rollout_checklist ...but I fear this feature is broken currently as we didn't do all the adjustments for the Saturn V due to the new KSC layout in Orbiter 2010, sorry... :(
  5. Tschachim

    Question good NASSP tutorials

    Unfortunately not yet, there are some checklists and reference articles listed here: http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=657.0 Cheers Tschachim
  6. Tschachim

    New Release D3D9Client Development

    Me, too. ;) Perhaps a part of the VC mesh itself like the HUD or the cockpit windows? Thanks a lot for looking at that! I assume it's too early for fine tuning like that, but I'd like you to know that the Cape Canaveral surface tiles are rendered slightly different that the Earth surface...
  7. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, the RC3 (with MemAllocationLogic=1 as by default) is working very well on my side. I found a small rendering glitch: When starting the Delta-glider/Cape Canaveral scenario, there's another vessel parking nearby you can see from the panel view. When switching to VC, the vessel is...
  8. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, thanks for RC2! :) With MemAllocLogic=0, the RC2 pretty much behaves like the patches, with MemAllocLogic=1 I wasn't able to produce any error at all yet. Keeping fingers crossed, I'll do more tests the next days! :thumbup: I always did that during all tests, sorry for not...
  9. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, My bad, I do know NASSP is using the old panel interface... :facepalm: Thanks for the patches! Using again the Delta-glider/Cape Canaveral scenario, the MFDs on the panel directly after start are fine with both patches. :thumbup: After switching around between panel, VC and glass...
  10. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, thanks for your advice, I did all tests with RC1. Changing Tex0S didn't help, same problem as before (DG_Panel.jpg). Switching to glass cockpit in this scenario caused error message boxes during the switch between the VC and the glass cockpit (2nd F8 press), see...
  11. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, I just want to let you know that I still have a problem with the MFD size with Beta 2 (as with all other versions). A screenshot of the Delta-glider\Cape Canaveral scenario directly after loading is attached. It might be because of my rather ancient ATI X1600...? Also, the shadow of...
  12. Tschachim

    New Release D3D9Client Development

    I'm not sure, it might be a glitch in my graphic driver, I'll do more tests...
  13. Tschachim

    New Release D3D9Client Development

    Hi Jarmo, thanks for the new alpha 14, vessel and base rendering is working very well! :thumbup: However in this version I get errors when switching between panels ([ERROR] .\D3D9Surface.cpp Line:174 Error: -2005532292 pDevice->CreateOffscreenPlainSurface..., see logfile), I can't remember...
  14. Tschachim

    New Release D3D9Client Development

    Thanks, with the new version the panels look and work as they should! :thumbup: However after changing the panel 3-4 times (<ctrl><cursor>), I get the following error: ".\D3D9Surface.cpp Line:231 Error:-2005532292 pDevice->CreateOffscreenPlainSurface(Width, Height, D3DFMT_X8R8G8B8, Pool...
  15. Tschachim

    New Release D3D9Client Development

    Thanks for checking NASSP! :) I also tried it with your latest alpha, using the unsplit main panel I got an error, see 1st screenshot, I assume the panel is just too big for my graphic adapter. Using the split main panel, the panels are working without CTDs, but you can see outside near the...
  16. Tschachim

    Thanks for your kind words!

    Thanks for your kind words!
  17. Tschachim

    New Release D3D9Client Development

    :beathead: I didn't even thought about these settings, I just saw the call in the stack trace of the debugger and thew them all out... Great news, Jarmo, can't wait for shadows... ;) Cheers Tschachim
  18. Tschachim

    New Release D3D9Client Development

    Well, if I understand Jarmo correctly, it isn't supposed to do more yet, but you should see the DG exterior in external view, see my screenshot. Still a long way to go, of course, but Rome wasn't built in a day, too... ;)
  19. Tschachim

    New Release D3D9Client Development

    Please try again with the attached DeltaGlider.dll (Modules directory) and one of the attached scenarios, if you didn't remove the AddExhaustStream calls from your DeltaGlider.dll
  20. Tschachim

    New Release D3D9Client Development

    Yikes, it's working! :thumbup: :thumbup: :thumbup: Some remarks, you're probably already aware about that: - DirectX August 2009 or later is necessary because of the d3d9_42.dll - I need to remove all vessels except the Delta Glider from the used scenario - I need to remove all...
Back
Top