I'm working on a set of vessels, base modules, and cargoes designed to work together to provide a framework for exploring and colonising the solar system in orbiter. I'm trying to make it as realistic as possible, albeit with some currently theoretical propulsion systems. I'm going to start...
anyone know anything about these propellant free Em drives? They're pretty weak just now (mN's) but apparently with super conductor technology could be made a lot more powerful: a 'static specific thrust of 3.15 x 104 N/kW (3.2 tonnes / kW).'
Alot of the the science is a little over my head...
hi folks, i'm making a couple of addons just now and i'm trying to work out the delta v ranges of various craft but i never seem to have the same delta v in game as i'd projected. for example:
name: cargo longboat
drymass+payload: 44800kg
wetmass:242764kg
ISP:9993
thrust:810000N
so i thought...
I'm making some base modules that can be landed anywhere on a planet and have a breathable area inside. they'll be way too big to do as a UCGO cargo as they won't be coming out of the 1.3m box! i don't want to do them as a UMMU breathable area config as that has to be at a specific point on a...
greetings all, my second attempt at making an addon seems to have worked (mostly) so i've opened this thread to post the results and hopefully any updates as i work towards a coherent addon release.
the theory behind the addon is this: i like to play orbiter in a near-future set up where a level...
hi all,
i'm trying to get my 3d models into the rather excellent looking 'orbiter shipyard' to set up configs etc for use in orbiter add-ons. i use sketchup due to its simplicity of use and using a obj format exporter for SU i can export the mesh and materials easily enough and then convert to...
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