I meant the actual flight instruments on the instrument panel. Attitude indicator, altimeter, mach meter, VSI, etc. The "steam gauges" that a player would use to fly the orbiter through reentry and landing in cockpit view. If those aren't usable (and believe me I'm not suggesting you tackle that...
Do I understand correctly that the instruments in the MCDS version are just a texture, and non-functional? If that's the case, then I suggest leaving the HUD installed. Sacrifice a tiny bit of authenticity for increased usability.
I just want to thank you so much for tackling this whole project. The Space Shuttle is my all-time favorite spaceship, and this representation is looking great.
After reading the YouTube comments denigrating Balsa as merely SimplePlanes 2, I saw SP was on sale for only three bucks, so I bought it and played around a little bit.
Even this very brief trailer demonstrates the core gameplay of building and flying airplanes is so much more advanced in...
Better than The Last Jedi, not as good as The Force Awakens. Many enjoyable moments, but overall I felt they were trying to cram too much into one movie. Still a good ride and worth the ticket price.
Keep in mind... it is literally impossible to please the Star Wars fan base, because we all...
Okay, I realized most of the scenarios giving me problems were from Gargantua2024's Space Shuttle Missions packs, but I also see that error in Orbiter.log after attempting to load Discovery2 on orbit. Considering that the same bug shows up in scenarios from more than one person, I figured there...
Yes, I got that far last night, reading the MS2015 documentation. So at least I know how to launch now! :thumbup:
I like changing focus to the orbiter and opening MS2015 on one mfd, then setting that mfd to target the ET. Set all other mfds as desired, then hit AP. It works.
Now I'm reading...
So I'm getting back into Orbiter after a long absence. 2016 version is very cool, but I miss the old Shuttle Fleet. I see this thread, and am very pleased! Then I try using the new shuttle...
Apparently there's no option for a cockpit view? And I can't figure out how to launch; the SRBs won't...
I really like this idea. Random failures in simulations tend not to be too much fun. Realistic limitations prompting careful planning, however... that's good stuff.
I'm an experienced KSP player, with plenty of time in RSS and other realism mods. It ain't Orbiter, but I do have some knowledge of how space works. That's why my original question was more about the mechanics of putting different elements together. And that looks like Velcro Rockets is the most...
So the short answer is: you select the appropriate utility to set up a payload with a launcher, depending on the overall mission. There is no one simple solution.
Many more thanks for the detailed response. (And I'm still listening!) I'm starting to read through some of these linked resources.
Right, I knew I was forgetting to even mention some more options I've seen around. Velcro was one, another was Payload Manager.
Thanks for explaining live payloads! Makes perfect sense.
I'm willing to read manuals and experiment with settings. Just uncertain where to start with all these...
Hello! :)
So that "joined date" by my avatar says I've been around over a year. Well... I looked at Orbiter last year, learned to fly the XR2, then got distracted by something shiny and left without learning anything else. :facepalm:
Now I'm back and learning more things. Mostly using Shuttle...
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