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    API Question Can't use GetClassName

    Thanks - Changing the character set fixed it. Something else to remeber in the "setup for Orbiter list" when configuring Visual Studio
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    API Question Can't use GetClassName

    There seems to be something up with Vessel->GetClassName() If I try to use it I'm getting an unsatisfied reference (I think from from something call GetClassNameW). I'm using Visual Studio 2010 but this looks like a straight linker error. Can someone else see if this is replicable? Thanks
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    Meshing Question Body axes and mesh orientation

    I had seen it in the SDK ref but didn't realise that it was crucial. Also I'm not used to thinking in a left hand axis set so I got left and right crossed. Oh well live and learn
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    Meshing Question Body axes and mesh orientation

    Yes!!! So the order of the TD points is critical - looks like they must go clockwise. Thanks for all the help
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    Meshing Question Body axes and mesh orientation

    Thanks - looked at the axes and the nose is at +z As far as I can see the source below should stand it on its tail and fire it upwards instead it is 'nose down' SetTouchdownPoints(_V(0.5,0.87,-25.0),_V(-.5,0.87,-25.0),_V(0.0,-1.0,-25.0)); ph_main = CreatePropellantResource (100000.0)...
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    Meshing Question Body axes and mesh orientation

    Thanks for the script - works OK but I still have the same effect. I get a mesh that looks OK and add a thruster with a vector up the z axis mounted at the bottom (i..e -ve z) Fire it up and the craft moves into the ground!! Thus the body z is downwards I've looked in meshwizard and the +z is...
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    Meshing Question Body axes and mesh orientation

    I've been trying to create a simple vessel and whatever I do the +z body axis ends up pointing downwards. I've been creating the mesh as a 3ds in Anim8tor and then using 3ds2msh to get the orientation "Right" i.e the top of the vessel upwards. However whtever I have done with rotations of the...
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