I've been trying to create a simple vessel and whatever I do the +z body axis ends up pointing downwards. I've been creating the mesh as a 3ds in Anim8tor and then using 3ds2msh to get the orientation "Right" i.e the top of the vessel upwards. However whtever I have done with rotations of the object and its internal axes in Anim8tor it insists that the engine must be at +whtever and the thrust vector is 0,0,-1 to get it to climb. i.e initial pitch is -90
Am I missing something completely simple here?
I noticed that when I deployed other meshes like Tital21 with a set of negative TD points it appeared upside down which also appeared odd
Any help appreciated in resolving this
Thanks
Am I missing something completely simple here?
I noticed that when I deployed other meshes like Tital21 with a set of negative TD points it appeared upside down which also appeared odd
Any help appreciated in resolving this
Thanks