Idea A O´neil cilinder

And Orbiter even starts to have physics problems with large vessels; I heard Urwumpe saying that when he tried to make a 30 km long vessel, it wouldn't turn at all.
I made [ame="http://www.orbithangar.com/searchid.php?ID=3399"]Ananke[/ame] (120km long) with n0mad23 and it turns just fine, in fact it relies on rotating to be effective. The physics were accurate enough that I was able to put my predictions straight into a scenario and no fine tuning was required at all for Ananke to throw a payload and get a direct hit with the moon. Of course, I paid a lot of attention to getting the moments of inertia right (they are calculated automatically in the code and are a function of the tether length).

The meshes were made by n0mad23 in Anim8or, which hit its limits at about 80km. As a workaround, the Ananke vessel is actually made up of 3 meshes, each 40km in length.
 
Ever heared about procedural generation?
You can generate a detailed terrain mesh of a whole planet using only about 50000 polygons at once.
Works in Orbiter, btw. As a planet-sized vessel.

I see where you are coming from, with Orulex. Now, could something like that be done in a VC?

And the model is more then just mountains and hills- it has trees, buildings, etc.
If you had a one or two triangle tree mesh- it would still be over a million triangles, and that isn't counting other stuff like buildings, etc.
It would have to be load-on demand to work effectively

And tblaxland- thanks for providing that information, it was really helpful.

EDIT:
It seems I'm having a problem with a 20km long mesh in anim8or;
when I look at it, the view clips through the mesh, to the other side:
anim8orproblem.JPG


http://www.orbiter-forum.com/gallery/data/503/anim8orproblem.JPG
 
Last edited:
EDIT:
It seems I'm having a problem with a 20km long mesh in anim8or;
when I look at it, the view clips through the mesh, to the other side:
anim8orproblem.JPG


You're going to want to view it from the side and slide your view back and forth to see each end.
-or-
Make it smaller and scale it up later. ;)
 
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