I'm working on the math to calculate heat conservative re-entry profiles and worked out a few numbers so I went and checked them out in the DG-IV and the XR-1 and to my surprise none of them worked on my numbers, not only that but they dont agree to each other either.. :blink:
So.. As I uderstand each developer is using his own guessed factor
for temperature to Martin's equation P=1/2pv3 mainly based on playability rather than realism, so my question is: Has anoyone worked out accurate math for T in atmospheric re-entry?
If none.. Should we consider stablishing a consensed value so any developer can adopt it?
This way once an orbinaut has mastered re-entry on one ship his/her experience wil mostly make sense on ahy other ship.
So.. As I uderstand each developer is using his own guessed factor
for temperature to Martin's equation P=1/2pv3 mainly based on playability rather than realism, so my question is: Has anoyone worked out accurate math for T in atmospheric re-entry?
If none.. Should we consider stablishing a consensed value so any developer can adopt it?
This way once an orbinaut has mastered re-entry on one ship his/her experience wil mostly make sense on ahy other ship.