OHM Airport Weather Station v 1.0

OrbitHangar

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Author: loru

 Overview.

This is simple eyecandy mesh of airport weather station for your bases. Designed to enhance looks of the base on atmospheric bodies. Unlike previous weather station included in my SSK add-on this one is a permanent base element.

Installation.


Unzip to your orbiter folder preserving directory structure.


Greg "Loru" Lorens – mesh, texture, config.


DOWNLOAD
 
Great work, as always.

I just hope the anemometer won't come off during dust storms on Mars.. :shifty:
 
Looks very much like the ASOS stations I used to help install.

---------- Post added at 01:24 PM ---------- Previous post was at 01:22 PM ----------

Forgot to include the link:
NWS ASOS Program
 
I enjoy this addon, I put it on the moon like an idiot:facepalm:but soon got it sorted. I would have prefered the addon already to go, with a scenario included pre-placeing the weather station, mainly to save my embarrasement.
It's a pity there's no animations on it, it's nice eye candy Loru. :)
 
I treat it rather like an base building block rather than complete add-on.

As fo animations, this mesh has been ordered by Urwumpe, who wants to develop working version for new Orbiter (indicating actual windspeed and wind direction).
 
Snow in Mississippi?

I enjoy this addon, I put it on the moon like an idiot:facepalm:but soon got it sorted. I would have prefered the addon already to go, with a scenario included pre-placeing the weather station, mainly to save my embarrasement.
It's a pity there's no animations on it, it's nice eye candy Loru. :)

When placing these things in real-life you need to pay attention to where you put them relative to their surroundings. After installing one of these sites in Tupelo Mississippi the Present Weather algorithm kept reporting snow in the middle of summer... turns out that the the sensor that detects particles in the air (looks like a Y with a strobe on one arm and a camera-like device on the other arm) was picking up debris from a farmer tilling his field and it was being interpreted as snow... that problem has since been fixed in software.
 
that problem has since been fixed in software.

Code:
#include <iostream>
int main()
{
int snow
int dust
int john_deere
int camera

if (snow = TRUE)
{ cout<<"It is snowing.\n";
}
if (snow != TRUE)
{ cout<<"It is not snowing.\n";
}
elseif (dust + john_deere = TRUE)
{ cout<<"That farmer is busy again.\n";
}
else
{ cout<<"The software has experienced an unexpected error. . .\n";
}

. . . right?

Disclaimer: Yes. The above was meant for humour.
 
Very Close

Code:
#include <iostream>
int main()
{
int snow
int dust
int john_deere
int camera

if (snow = TRUE)
{ cout<<"It is snowing.\n";
}
if (snow != TRUE)
{ cout<<"It is not snowing.\n";
}
elseif (dust + john_deere = TRUE)
{ cout<<"That farmer is busy again.\n";
}
else
{ cout<<"The software has experienced an unexpected error. . .\n";
}

. . . right?

Disclaimer: Yes. The above was meant for humour.

You think you're joking but the truth is very close; the original programmers never even considered other debris in the air... the fix was to be more robust (which they should have in the first place) when checking to see if temperature/humidity/etc was even favorable for snow in the first place.
 
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