General Question AlbedoRGB values

Interstellar Planet

Cosmic Voyager
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What kind of albedo values should be used in the config files of planets?
In Earth's config file the AlbedoRGB values are:

Code:
AlbedoRGB = 0.7 0.85 1.0

I know that the three values are supposed to represent the albedo of the planet in the red, green, and blue part of the spectrum, but I couldn't seem to find where they come from. Earth's bond albedo (0.306) and its geometric albedo (0.367) don't seem to have any relation to these.
 
If I understand correctly, the AbledoRGB is the "mean" colour of the planet or vessel which is shown when you are so far zoomed out that you only see a dot.

I guess the albedo values you have found to bee approx 0.3 is for the light magnitude reflected by the Earth, as Orbiter is talking about the colour reflected.
From the API_reference.pdf:
Orbitersdk\doc\API_Reference.pdf on page 361 said:
The colour passed to this function is currently used to define the "spot" colour with which the vessel is
rendered at long distances. It should represent an average colour and brightness of the vessel surface
when fully lit.

When I programmed the Chapman Modules, I took screenshots of the probes from different angles and sized down the pictures in Paint.NET until it was reduced to one pixel. I then took the mean of the colour values I got there.
If you are making your own planet, simply do the same for you planet texture.
If you do a search on Google you can find webpages which find the mean colour of an image for you, but I had problems using them.
 
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