Animation for X-37

liber

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x37yr7.jpg


If anyone have "fun" with making animation for anything,gear,wings,cargo door,here's it is.
I was trying to make an a simple animation and I'm almost gone mad,so I quit trying.
Sorry,to heavy for me...:(
 
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OK I manage somehow to animate,sort of,how make that wheel door open first and after door a wheels?
 
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x37yr7.jpg


If anyone have "fun" with making animation for anything,gear,wings,cargo door,here's it is.
I was trying to make an a simple animation and I'm almost gone mad,so I quit trying.
Sorry,to heavy for me...:(
Well limber, this also happend to me when I built my first ship, but don't worry, you'll get used to. (saddly, I can't help you because I still suck at rotations, i'm only good with translations)
By the way, nice ship:speakcool:
 
Thanks,I'm updating it little by little.I'm mainly handle animation problem.Still need to figure out vertical wing for left,right and airbrake.Thay don't rotate proper because thay are angled.

G - gear
K - cargo door
Shift+4 - airbrake
Shift+1 inner door 1
Shift+2 inner door 2
Shift+3 docking door
 
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liber, use -0.459115,0.840596,-0.287424 for your vertical wings.
 
Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

For this to work, the mesh and .cfg MUST be renamed from "X-37 J" to "X-37_J". You'll want to do this anyway, for full functionality in Orbiter (think getting vessels by name).

BEGIN_DESC
The Delta IV, 4m
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 59602.629167
END_ENVIRONMENT

BEGIN_FOCUS
Ship DeltaCBC
END_FOCUS

BEGIN_CAMERA
TARGET DeltaCBC
MODE Extern
POS 9.73 -0.51 -123.30
TRACKMODE TargetRelative
FOV 50.00
END_CAMERA

BEGIN_HUD
TYPE Surface
END_HUD

BEGIN_MFD Left
TYPE Surface
END_MFD

BEGIN_MFD Right
TYPE Orbit
PROJ Ship
REF Earth
END_MFD

BEGIN_SHIPS
DeltaCBC:Velcro/CBC
STATUS Landed Earth
BASE Cape Canaveral:6
HEADING 270.00
TGT_HEADING 095.0
FUEL 1.000
MINPITCH 22.0
CONFIGURATION 0
SCREENHEIGHT 225.0
CAMERA 0 0 50.0
PAYLOAD Int Velcro/Parts/Int_CBC_4m Velcro/Parts/Int_CBC_4m 0 0 0 0.1 0 0.0 1.0
STAGE Stg2 Velcro/EELV/D4Stg2_4m Velcro/D4Stg2_4m 0 0 22.95 24170.0 0.0 1.0
PAYLOAD Int Velcro/Parts/Int13_10 Velcro/Parts/Int13_10 0 0 29.0 0.1 0 0.0 1.0
PAYLOAD Int2 Velcro/Parts/Int10_8 Velcro/Parts/Int10_8 0 0 31.5 0.1 0 0.0 1.0
STAGE X-37_J X-37_J Spacecraft/Spacecraft3 0 0 37.75 9200.0 0.0 1.0
ENDSTAGE
END
END_SHIPS

The interstage doesn't meet up perfectly with the flat bottom of the X-37, but it's decent for a start.
 
liber, use -0.459115,0.840596,-0.287424 for your vertical wings.

Thanks,it' perfect.:speakcool:


-----Posted Added-----


Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

For this to work, the mesh and .cfg MUST be renamed from "X-37 J" to "X-37_J". You'll want to do this anyway, for full functionality in Orbiter (think getting vessels by name).

Thanks,I'll try this too. :)


-----Posted Added-----


Here's a launch vehicle for the thing: a stock 4m (Velcro) Delta 4.

I can't find thad add on,could you give a link.
Thanks.
 
I can't find thad add on,could you give a link.
Thanks.

[ame="http://www.orbithangar.com/searchid.php?ID=3462"]Velcro EELVs v1.02[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=3388"]Velcro Rockets v1.1[/ame]
 
What it be good to make this boeing model bigger.
Ship in the middle is actual size,left woud be similar to DeltaGlider if i make it bigger,only he would have two front seat.

G - gear
K - cargo door
Shift+4 airbrake
Shift+1 inner door 1
Shift+2 inner door 2
Shift+3 docking door
 
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This points up something that concerned me a bit: as I understand it, the X-37 is an unmanned, reusable satellite bus. It's not so very big. Certainly, it doesn't have windows, (apparently) two crew, and room for a payload bay with a docking collar and passenger module.
(Or does it?)

In any case, it sounds like there may be room for at least two add-ons: a little unmanned X-37, and a passenger-carrying derivative.
 
h_x37_mojave_02.jpg


NASA_X37_EC99-45145-1.jpg


osp_x37.jpg


Yes I'm think that's unnmaned...but why not make it with crew.
Two add-on,maybe.
 
Oh, yes...forgot about the shuttle-payload launch method. And of course it should also be suspended from McDuck's SpaceShipOne....
 
I'll make it bigger,with crew,more fun flying. :P
 
Well limber, this also happend to me when I built my first ship, but don't worry, you'll get used to. :

I examin DeltaGlider ini file,from vinka spacecraft,I pay attention to radiator.
For opening wheel door and after that a wheel need to use range,don't know how that exacly work but it's working.
You could try it with your ship.

[ANIM_COMP_2]
; front wheel door
SEQ=1
GROUPS=26
RANGE=(0.0,0.33)
ROT_PNT=(0.320,-1.3271,8.1596)
ROT_AXIS=(0,0,1)
ANGLE=110

[ANIM_COMP_5]
; front wheel
SEQ=1
GROUPS=21,35,36
RANGE=(0.25,0.5)
ROT_PNT=(0.005,-1.1944,7.4347)
ROT_AXIS=(1,0,0)
ANGLE=110
 
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