Problem Animation in SC3

Ashaman42

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I'm having quite a perplexing problem with what should be a simple animation using vinka's spacecraft3.

I've made a simple test mesh with a door that I'm trying to have rotate 90deg open/closed.

For some reason when I view my ship with the focus on orbiter the door is stuck at a 45deg angle and hitting the animate button (K) doesn't appear to do anything, however if I hit F4 and hover the mouse over the menu bar the door pops to the position it should be in and the animation proceeds correctly, moving the mouse off the menu bar cuses the door to pop right back to it's 45deg angle.

Any idea what might be causing this?

Animation code from the ini is below:

Code:
[ANIM_SEQ_0]
; door
KEY=K
DURATION=4
INIT_POS=0

[ANIM_COMP_0]
SEQ=0
GROUPS=1
TYPE=ROTATE
ROT_PNT=(0,-9.8,29.9)
ROT_AXIS=(1,0,0)
ANGLE=-90
Thanks for any help ;)
 
That happens exactly to me. How many groups of the same mesh do you have?
 
I don't think you need the 'INIT_POS=0' on there.
 
Well I appear to have sorted it out.

I had some code within the aerodynamics section that I thought was commented out with a ; that referred to an elevator animation which I've just deleted and the animation is now working.

It's strange though as the seq the elevator was referencing doesn't exist in my code but it somehow latched onto my door animation?
 
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