Question Anything and everything I need to know about planet creation.

XSSA

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ErrorLimit
SamplingInterval
; === Physical Parameters ===
Mass
;Size
Size
JCoeff
AlbedoRGB
; === Rotation and precession parameters ===
PrecessionLAN
PrecessionObliquity
PrecessionPeriod
LAN
LAN_MJD
SidRotOffset
SidRotPeriod
Obliquity
;SidRotPeriod (days)
;SidRotPeriod (SI seconds - node to node)
;Precession Period (years)
;Obliquity (deg)
;Ecliptic Obliquity (deg)
; === Atmospheric Parameters ===
;AtmPressure0
AtmDensity0
AtmGasConstant
AtmGamma
AtmAltLimit
AtmHorizonAlt
AtmHazeExtent
AtmColor0
AtmHazeColor
AtmFogParam
AtmFogColor
; === Cloud parameters ===
CloudAlt
CloudRotPeriod
CloudShadowDepth
CloudMicrotextureAlt
; === Visualisation Parameters ===
MaxPatchResolution
MinCloudResolution
MaxCloudResolution
SpecularRipple

What I'd like to know is what happens if you increase/decrease these values?
Can you add more than one cloud layer?
What do I change to increase/decrease the distance from the Sun?
Which values should I change to increase/decrease size?
What does increase/decrease mass do and how do I calculate realistic mass?\
What are the pixels/pixels of level 1-14 textures?
Should I make textures for all of these resolutions?
How do I create textures for the clouds of gas giants?
How do I change the color of the atmosphere?
How do I change the color of water?
How do I make cloud layers?
And much, much, much more...

So, please post anything and everything I should know and tips and tricks on how to do so. I plan to use GIMP and Blender for construction.
 
See OrbiterConfig.pdf in the Doc folder of your Orbiter installation. It's a straightforward description of everything in a planet's configuration file. There is also a guide to making more complex planets (including textures for surface and cloud layers) in the API guide in orbitersdk\doc.

The only thing that can't answer is how to calculate realistic mass. I don't know how either. Try an internet search. :shrug:
 
What I'd like to know is what happens if you increase/decrease these values?

read the documentation, most is explained there. If you're not sure, screw around with the values and see what happens. It's what we all had to do...

Can you add more than one cloud layer?

no.

What do I change to increase/decrease the distance from the Sun?

study up on basic orbital elements (i.e. play orbiter), and you'll find out.

Which values should I change to increase/decrease size?

Generally, I say there are no stupid questions, only stupid answers. However, considering that I answered this one in your last thread AND that you would have noticed that there is a "size" parameter if you would have read what you copy-pasted, I have to make an exception for this one.

What does increase/decrease mass do and how do I calculate realistic mass?\

Again, considering that there is a "mass" parameter, the first part of the question shows a really lazy attitude. For the second part, you'll have to study planetary formation a bit.

Should I make textures for all of these resolutions?

Orbiter uses a mip-maping for planetary textures, so yes, all levels have to be included. For the previous question, again, refer to the documentation, or take a look at the existing textures.

How do I create textures for the clouds of gas giants? How do I make cloud layers?

You draw them. There's a few tutorials around for that.


How do I change the color of the atmosphere?

RTFM

How do I change the color of water?

you draw the water in the texture in another color.

And much, much, much more...

For most of that, RTFM too. Seriously, it doesn't do to post a question here that could be answered by copy-pasting parts of the manual. 99% of the stuff you ask is in the docs, and you won't have a more difficult time reading them there than reading them here. But it certainly is a pain to post them here, so it would be polite if you FIRST look for an answer in the docs, and THEN ask.
 
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