General Question average fps

worir1

Space Nerd
Addon Developer
Tutorial Publisher
Joined
Oct 31, 2012
Messages
298
Reaction score
0
Points
0
Location
Huddersfield
Hi i was just wondering what is the average fps when running orbiter in full screen mode. I get around 75fps when using d3d9 client. Is that good?
 
depending on your hardware, textures resolution, amount of vessels on screen at the moment etc.

I have averge 60-80fps on one PC at 1280x1024, 150-180 on second one (same resolution as they're sharing monitors) and 240-270 at 1920x1080 on my workstation in the office.
 
I get around 75fps when using d3d9 client.
With or without V-Sync? (Assuming here that your monitor's screen refresh rate is 75 Hz.)
 
For my laptop with 1366x768 full screen D3D9 70-80 LEO and drops to 55 for something big like pictown (ultra high town setting) In deep space i have something like 150-190fps
 
depending on what I am doing, what I am flying around. If I am close to the space station, about 280 fps. When I am just flying in deep space to the moon, 600 fps. Can average about 350 fps in LEO.
 
You guys must have magic in your machines because I can only get 20-25 at best with my 2007 Compaq Presario desktop with Windows Vista.
 
depending on what I am doing, what I am flying around. If I am close to the space station, about 280 fps. When I am just flying in deep space to the moon, 600 fps. Can average about 350 fps in LEO.

350!!! You must have a super computer
 
350!!! You must have a super computer
Not really. In in-line graphics I was getting 300-310 FPS when looking at empty scene, and 130-150 FPS when looking at some more meshes in year 2010 on: Intel E6600, 2 GB RAM, GF 8800 GTS-640, Windows XP, with no anti-aliasing. After turning on 8x AA, it of course dropped to 85 and 70 FPS respectively.

I haven't run Orbiter on the Windows XP for long time now, but it was much similar on Q6700, 6 GB RAM, GTX285, with only few additional FPS. Additionally, in Linux/WINE I'm getting 20-30 FPS with the in-line graphics client, and I haven't really checked what FPS is in Windows 7 (on the same machine).
 
i have windows 7. my AA is on x8. should i turn it off? what does aa do?
 
Intel(R) Pentium(R) Dual CPU
2.40GHz
2.00GB RAM
32bitwin 7

---------- Post added at 15:59 ---------- Previous post was at 15:55 ----------

i will turn it off and try
 
For every game if the framerate is better than 60 FPS this is fine. The extra is waste of calculations for your computer.
 
i cant real notice any thing above 40fps. I was just wondering what you guys got
 
Orbiter is different. The higher the frame rate the better. Even beyond 60. If this was FSX we were talking about for example, lock it at 30 or 24 even. But for orbiter, the more the better. There is a definite difference between 60 and 350. You may say that our eyes and the monitor refresh rate will make such a difference irrelevant, but that is not the case. MFDs will perform better, especially under time acceleration.

However, super high frame rates do have a negative side effect in Orbiter. You have tremendous trouble landing a vessel. They dont seem to want to switch from active to inactive (landed) mode. This causes degraded breaking for things like the XR-2, can cause UMMUs to trip and fall over and bounce around when walking around. Becomes real pronounced when on the Moon. Or with Shuttle Fleet, the thing will never truly land, and will eventually skip off the surface of the Earth and fly into deep space.

Thankfully, this has been addressed with the core improvements made to Orbiter in the past few betas.
 
Last edited:
I remember getting some 1200 FPS with the DGIV ... I tried a mass reduction MFD with Orbiter Galaxy and burned with little little mass to another galaxy ... I was like at 1G speed for soomething bigger than 999G of altitude ... The sun didn't appear anymore, and the "F9" square marker of my vessel was behind me ... But I got 1 200 FPS :cool:
 
Back
Top